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Game Design

Discuss Gameplay Ideas for Antilia

Currently: 276 Topics, 3456 Posts

Mind over Might

blueslyster

Jen: 101
As I was playing Minesweeper on my computer out of boredom I remembered ToonTown had unique puzzles while infiltrating a Cog HQ*. In Lawbot HQ's DA Office, there were a few minigames that you and/or another in a party of 4 had to complete to unlock the doors. If you stepped on a skull you get attacked by hologram skelecogs (without the suit and head piece) would attack you, but they offer no EXP so it would be best to not get into a fight with them. Waste of resources and time**.

The puzzles were
Matching: All tiles must have the same shape/symbols in the area.
Three of a Kind: Shapes/symbols must be in a cardinal direction line.
Skull Finder: Similar to Minesweeper.
Skull Avoider: The area changes constantly. A section changes in three phases: Blank, small box, Skull in that order. Have to find a good path to get across as it changes every few seconds.

I want to see puzzles in dungeons, caves, or exploring old ruins. Something that doesn't take might but knowledge and expertise to do. And is always different per location and run through. Something to make exploring more fun than a grind fest. Although a few battle areas wouldn't hurt.

Of course we need some puzzles based off the world of Forra with a few puzzles we're used to ourselves. Racial Language reading, puzzle sliders, riddles, tiles that don't set up traps, crafting expertise with materials provided for a target quality or quantity (maybe both). Just anything that doesn't require the use of a weapon but the use of a tool of trade and knowledge.

...Basically Indiana Jones, but without the giant metal buzz saws and snakes (instead replace snakes with Fire Iichii).

Have any puzzle ideas to offer for dungeon/cave/ruin runs?

*A cogs', robot business people, of the same type call home. When you do a run in any of the HQ's you get credits for you cog suit (after you get all the parts). The name of the credits was specific to the type of cog suit. Sell = Merits from a Factory, Cash = Cogbucks from Mints, Law = Jury Notices from District Attorney Offices (yes a game where you do want Jury Notices), and Boss = Stock Options at a Golf Club.

**There were a few districts, or servers, that was centered for invasions district wide by other toons that doubles the exp for gags and cogsuit building. Sometimes helps with tasks that require a building-only cog (2 of each type) and usually found in difficult high level buildings and 2nd/3rd level or higher neighborhoods. But they last for a limited time that changes invasion to invasion. When doing cogsuit building it helps to be fast and thorough as you can, otherwise may be waiting for some time for the next invasion... and there are a few times who may not have the time to wait (life reasons, this was a kid's game for the most part, or at least aimed at)
Monday, February 16, 2015 11:08pm
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
blueslyster

Jen: 101
Side-Post

Here's more information of the Puzzles in the DA Office.

Had to ask for a link to the ToonTown Wiki, as I couldn't find it from the fan-site at the time of starting this thread.
Tuesday, February 17, 2015 8:02am
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Thagrahn
Jen: 19
Puzzle setup is the hard part, because you have to have a reason for the puzzle, as well as the pieces of the puzzle.

1) I could see using firewood and a heat source to light a group of braziers, but the trick would be figuring out which ones and in which order to light them.

2) Having to push and pull blocks with symbols is another easy to adapt classic puzzle, the twist would be the need to learn which symbols need to go together. A series of answers could open different doors, but only one door at a time.

3) The shifting pathway, in which tiles, holes, and traps shift through the room is another one, but harder to set up due to needing to make the style and sequence fit the game world.

Those are the three easy to use puzzles that come to mind right off.

4) The jumping puzzle in which you have to figure out which path of shifting platforms will get you to the end.
(Has the need for the PC to be able to jump, and hard to alter the pattern. So not recommended.)
Tuesday, February 17, 2015 12:19pm
Liska Bystrouska

Jen: 49
Another thing we could have in the game is mini-games which are there simply for amusement. It would be nice at times to sit down for a game of the Taipii version of chess or checkers, for instance, even though it wouldn't have any connection to a quest or anything. Of course, someone would have to write the rules for such a game first, you wouldn't want to simply import something straight from our world. Solitaire games might be best, but multi-player games would be nice as well.
Tuesday, February 17, 2015 5:01pm
"Why should one person be forced to sell his car to pay for ten other people's shoes?" -- Liska B.
Collie Alphonse
Jen: 15
To be perfectly honest, the idea of minigames has always been a bit touchy for me. On one hand, if implemented in the correct way...
  • Non-intrusive
  • ENTIRELY disconnected from any kind of core game mechanic other than an additional source of exp or some other analog thereof
  • Not unplayably hard
  • ACTUALLY FUN
  • Aesthetically pleasing (or at least tolerable)

...minigames can significantly add to the depth and playability of the universe they're added into. I'm looking at you, Rockstar Games. You glorious, glorious bastards.

On the other hand, if implemented incorrectly...
  • Intrusive and annoying as hell, often requiring a penalty for being ignored or skipped, if ignoring them is even available to begin with
  • Implemented as a gimmicky way of using a core game mechanic that adds nothing whatsoever to it's actual function
  • Unplayable in some or all instances due to unfair difficulty or bad coding
  • More annoying hassles and interruptions than actual improvements to the gameplay
  • Generally boring as shit to look at, or worse.

...You get bioshock's hacking system.
Nobody likes bioshock's hacking system.
Tuesday, April 21, 2015 6:41pm
Undertale is a good game.
blueslyster

Jen: 101
Quote by Collie Alphonse:
...You get bioshock's hacking system.
Nobody likes bioshock's hacking system.

Who doesn't like a little game of Pipes now and then? :3
Tuesday, April 21, 2015 8:20pm
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Direlda
Volunteer
Jen: 77
Personally I like the various puzzles that are found in the Myst series of games. Especially the ones that build off knowledge provided to you earlier.

Jumping puzzles are a lot more fun in single-player games where you can save before making a leap that might cause you to have to restart the whole thing. Having to restart because of a fall is probably the most annoying thing about the jumping puzzles in Guild Wars 2.
Wednesday, April 22, 2015 4:41pm
May God bless you and may a star shine down upon your path.
Direlda lives here: www.direlda.net
Raccoonstorm
Jen: 30
Puzzles are always a joy as long as they are on the mark.

The puzzles in skyrim are bad because they are SO obvious. Maybe just a tad more difficulty?
Maybe don't put the answer right next to the puzzle? hrmm.
Then again, since they are required to continue the game it is better for them to be ridiculously easy instead of IMMENSELY hard.

-points to the corner of games I never play- You know who you are.

Puzzles are amazing to increase the value and playability of a game. If they are done right, which I admit is hard to do.
Over all, I support puzzles! And all kinds of 'em too, as long as the difficulty is set properly.
Mostly to enrich the fun of the game, and perhaps not required to complete the full Antilia experience, but puzzles nonetheless!

Maybe the classic version of: You have to get the seeds, the chicken, and the fox over the river without one being eaten. Jiidou version.
Thursday, April 23, 2015 7:47am
Jump and press the O button, Sly.
Jayce
Jen: 14
Quote by Liska Bystrouska:
Another thing we could have in the game is mini-games which are there simply for amusement. It would be nice at times to sit down for a game of the Taipii version of chess or checkers, for instance, even though it wouldn't have any connection to a quest or anything. Of course, someone would have to write the rules for such a game first, you wouldn't want to simply import something straight from our world. Solitaire games might be best, but multi-player games would be nice as well.


I was thinking that too, or a fight/slide for your life style minigame that appear in certain areas (eg.randomgen dungeons).
Monday, May 4, 2015 7:22pm
Darkstripe Bazzalth, son of Kalhindryn the Abstruse.
Page: 1

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