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This week was the first of a two-week break from programming. Or at least, that was the theory.
I planned to work on the lore, do some creative writing - that sort of thing this week. That worked for a few days, but once I started adding lore to the website I found myself back in another development environment. Ah well, it is still a nice change of pace after the 'crunch time' leading up to an update video.
And probably a bunch of other stuff I'm forgetting. In short, a lot of fixing bugs as I encountered issues while adding content.
The TaipiiScript Generator is Back
The old TaipiiScript generator is back online, available here: TaipiiScript Generator
I plan to add markup for rendering the different in-game scripts on the website in time, but it's not a priority at the moment and I've been wanting this tool back. It is been requested a few times for our chat games on Discord.
New Web Content
I spent quite a bit of time pouring over the old Antilia Website and numerous other sources of old lore information that's become scattered over the years. I'm gathering all the good stuff together and starting to fill in the lexicon with them. A lot of what I'm looking through is outdated or conflicts in subtle ways as details have changed or been forgotten over the years, and I plan to grind through more of it this week adding it to the website here. A lot of what I've been doing thus far is just putting together an outline of pages to receive all the content. There are also some concerns about spoilers - but part of me would prefer the information gets sorted through and organized than worry about what I potentially "spoil". If I need to I can hide spoilers using the 'comment' markup and the information won't render on the page until we're ready for it.
Regarding spoilers, I have been considering a system whereby the Antilia client could notify the website on various conditions like clicking on a Takadynn or Exploration Marker via the AntiliaLink system. Then I could use a bit of markup to only show some content to users that have unlocked the condition. It wouldn't be a bullet-proof system (cheat-proof). It would just be an automated anti-spoilers system for new visitors to the site and players that like the idea of exploring Antilia and occasionally being notified that there is new lore for them in the in-game Lexicon and/or Website (the two will be tied together eventually).
There still isn't a whole lot to look at yet, but here are a few specific pages that I'm currently working on:
That's probably it for the real highlights. If you click around a bit you might discover other pages like the attributes page in the Guides and Documentation. I'm thinking I might combine a few of those reducing the number to 10.
Additionally there are some additional pages that are not lore-related that received additional attention:
There's a lot to do in order to get the website ready for alpha testing, so I plan to continue working on the site and content this week as well.