Weekly Update - The Columns, Maulei Beach, Decorative Daggers

Last week I was inspired to do quite a lot of world design, with a new design for Maulei Beach and new regions for the western side of the Isle of Kasau.

All of the interesting development this past week was done on the world building side of things, so I'll focus this update on that. (Short programming update: I continued to work on the network packets, and spent a little time on world loading improvements.)

World Building

The western side of the Isle of Kasau has received a significant redesign. Compare how the map looked a few weeks ago (on the left) with the updated map on the right:

Here's a rundown of the new regions:

The Columns

Connecting Maulei Beach with the eastern side of the island there remain several smaller regions that still need development and refinement. I've had an idea for some time now about a "bridges across columns" region south of Maulei Beach, and what started out as an experiment cascaded into a series of big changes that reshaped the entire entire western side of the Isle of Kasau.

The Columns region is defined by tall columns, bridges, and waterfalls.

The Taipii at Maulei Beach are too cool for guard rails, so watch your step. There is a path leading back up to the southwest should you need it. (Turns out I needed it several times while testing & developing.) I'm sure it'll be fine...

I really love how the region turned out. I had initially planned for there to be some flying enemies that would make passage through the area a little challenging - but we'll see on that idea. With the lack of railings fighting flying enemies on the bridges may be too much of a nuisance. It doesn't take long to cross over the bridges into Maulei Beach anyway.

Maulei Beach

As I worked to fit the region together, it started to make sense to elevate Maulei Beach up so that the water it surrounded ran down through the columns. Like the other regions I've redesigned it's a bit of a departure from how I had things in the MMO, but then all water was restricted to share a single water level back then.

Maulei beach will be the largest Taipii settlement on the Isle of Kasau - more of a town than a village like  Tasii Garden. I think that makes sense considering it is so close to the only viable shipping port (under Gajoi's Claw). Maulei Beach is pretty and has room for more guild halls, but it doesn't have many natural resources nearby and is dependent on trade from the port and across the island. Meanwhile the gardens are more remote but surrounded by resources - I hope this sets up a good scenario for travel and simulation.

I'm still in the process of designing placeholder buildings, including several small beach houses along the waterfront.

An overview of Maulei Beach from the south. Maulei Beach surrounds a lake now, rather than the sea. (That still counts as a beach!)

A view from the west. Notice the small cave at the base of Mount Gajoi feeding the lake. I may add a secret passage back there...

Western Mangrove

And finally just north of Maulei Beach it felt like there was room for a little more of the mangrove trees like those in the Tangled Lands. This area will have some small differences from the rest of the tangled lands, and can be accessed via a small trail along the base of Mt. Gajoi. I like that this area ties the two sides of Gajoi's Mouth (the large crater-like feature in the mountain) and provides a small "sampler" area to gather resources from for players who make their home in Maulei Beach.

A view of the Western Mangrove just north of Maulei Beach.

Decorative Daggers

I am also continuing to add decorative weapons for characters to carry and players to collect. This week I added a set of daggers. (Again, these are just temporary "decorative" items and will be replaced when crafting and combat is implemented.)


Lexicon Changes

I also did a little writing this week, adding information to the following pages in the lexicon:

That's all for this week, thanks for reading!

 Read Comments for “Latest News Posts”

More Recent News Posts

Weekly Update - Server Login Changes, Decorative Weapons

More work on the network code with a focus on the login system, and I've added some temporary decorative weapons to the game.

Weekly Update - More Networking, Character Creation, Taipii Guilds

This week I continued my work refactoring the network code, debugged tine character creation process, and spent some time working on the Taipii Guilds.

Weekly Update - Wei Garden, Interface Fixes, Networking

This week I (mostly) finished up Wei Garden, started some needed optimizations to the networking code, and fixed some user interface issues. I focused primarily on refactoring and UI fixes this week, so this update will be brief.

Weekly Update - Chat Window, Takadynns, The List

This week I tried to wrap up work on the Chat Window, made improvements to the games teleport/respawn points, and started on a list of everything that needs to be done to get back into alpha testing.

Weekly Update - More Chat, Scripting, Desert Ruins

This week I continued working on that chat system and added a new set of ruins to the Burning Sands

Weekly Update - Chat Window, Bug Fixes

This week I started work on the chat system, and continued general preparations for multiplayer testing.

Weekly Update - Multiplayer Progress, World Scale

This week I started work on Antilia v0.12, with a focus on multiplayer and preparations for alpha.

Weekly Update - More Web Content and Fixes

This was the second week of my c++ programming break, and as a change of pace I continued work on the lexicon and website!

Weekly Update - Website Fixes, Lexicon Content

This week I made improvements to the website, and roughed in more pages to the lexicon!

Video Update - 0.11.0 Pathfinding and AI Behaviors

I just posted a new update video with a look at Antilia's new pathfinding and AI behavior systems. Characters and creatures are moving around on the Isle of Kasau now, and the Taipii are starting to work together as a simulated community!

Weekly Update - Tree Fade, Bug Fixes

Last week I focused on testing and fixing bugs in preparation for the upcoming video, and managed to implement a few small improvements I've been wanting.

Weekly Update - AI Cooking and Deliveries

As the mid-year point closes in I spent time this week trying to wrap up the foundational NPC behaviors and get a few new behaviors in place. As I transition to working on a video update over the next few weeks these updates will likely look a little different - with tasks related more to debugging and video production and less world building.

Weekly Update - AI Tasks, Southern Kasau Design Pass

This week I worked on a new "Task" system to compliment AI Behaviors, gave the southern side of the Isle of Kasau some preliminary layout passes, and improved the sea rendering.

Weekly Update - Burning Sands, Treasure Chests, Topo Map

This week I added two new regions to the game and improved a third, added treasure chests to make exploration more fun, and experimented with a new topographic style map.

Weekly Update - Fell Trees Behavior, Logging Camp, Bamboo Ponds

This week I implemented a new AI Behavior for felling trees, improved the area around the logging camp, and added a new "Bamboo Ponds" area nearby.

New Antilia Website Now Live!

The new Antilia website is now (mostly) live!