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Currently: 131 Topics, 2726 Posts

New Years Event Delayed

jeff
Lead Developer
Jen: M
Quote by Shane:
Sorry about my shitty code, buddy. :P Hope it doesn't cause too many problems for you!

Hi Shane! It's a time-honored tradition within the dev team to blame all programming difficulties on you. After all, it couldn't possibly be my code, that's ridiculous!

Hope things are going well for you, hit me up on Skype sometime!
Monday, January 5, 2015 9:14am
Jeff Leigh - Lead Developer - Right Brain Games
masterchief101
Jen: 10
Well thats ok because on the 31st I got drunk with my uncle and friends, soooo it's not a problem I can wait :-)
Monday, January 5, 2015 2:26pm
Werewolf
Jen: 10
Weird to say but glad for the delay, was busy the entire week :D
Wednesday, January 7, 2015 2:53am
blueslyster

Jen: 99
Quote by Shane:
Sorry about my shitty code, buddy. :P Hope it doesn't cause too many problems for you!


Quote by Jeff Leigh:

Hi Shane! It's a time-honored tradition within the dev team to blame all programming difficulties on you. After all, it couldn't possibly be my code, that's ridiculous!

Hope things are going well for you, hit me up on Skype sometime!


Soooo... want the commute to cause a riot towards him for his bad coding orrrrr...?
Thursday, January 8, 2015 12:43am
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
jeff
Lead Developer
Jen: M
Quote by blueslyster:
Soooo... want the commute to cause a riot towards him for his bad coding orrrrr...?

I made a mistake. I know you are only kidding, but I need to stop this. I should not have named Shane as the author of the code in question.

This bug was not caused by bad coding. Let's nip that right in the bud.

As I explained in my original post this bug was caused by "growing pains". This delay was caused by Antilia growing over the years, and neither Shane nor I could have expected where some code written in 2008 for another purpose would end up.

Since introducing a proper bug tracking solution into Antilia's development process just over a week ago over 60 bugs have been documented just in Antilia's client. And that is all my work. The facts of the matter are that I valued Shane's work on Toi so much that I paid good money to buy Shane's half-ownership of Toi - bugs and all.

Upon reflection, I bought Toi, bugs and all - I should own it, bugs and all.

We are just entering 2015 and I still consider the Toi engine a source of pride for Antilia. I have plans to expand and upgrade Toi with a new multi-threaded DX11 rendering core as well as the cutting-edge concurrent multi-user editor. After seriously spending some time late last year considering a move to Unity, Unreal Engine, or Crytech... I concluded that maintaining and improving Toi is Antilia's best path forward.

If in my honesty regarding the origin of the code I implied responsibility, I would like to make this point clear: Antilia and Toi's code-base are 100% my responsibility. Within the dev team there is a bit of internal humor - sarcastically offered "raises", "promotions", "demotions", and "firings" lighten the mood for our all-volunteer team. Who we light-heartedly "pass the buck" off onto when faced with an unexpected problem should have been kept within the development team.
Friday, January 9, 2015 9:21pm
Jeff Leigh - Lead Developer - Right Brain Games
Shane
Jen: 13
Hey Jeff, don't worry about it. You're doing some amazing work on Antilia and I always check it out now and then as you can probably tell. Doesn't matter who messed up or why, and if you want to blame me it's cool. I can deal with it. Just make Antilia run on Macs and I will be happy. ;)
Thursday, January 15, 2015 7:36am
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