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Task - #166 - Refactor SimulationObjectInstance - Template Reference
Currently the SimulationObjectIntance class holds a static list of all templates, which is pre-populated on loading. This is not the typical way ToiEngine handles references within resources, and is causing some ugly code in places like the editor where the templates are not loaded in advance.
Refactor this to work in a more standard way. We can still cache the templates for both the client and server, but we should be doing that in a manner similar to how we cache other resources (such as shaders).
Friday, September 25, 2020