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Magic System GoalsThe magic systems in Antilia should be thought of as /creative systems/ rather than /combat system/. Use of Magic in CombatWhile magic may be of use in combat, particularly with regards to enchanting weapons and armor, use of the system /creatively/ while engaged in active combat should not be considered a requirement. The preferred design would allow players to use the system creatively /outside/ of combat to design magical attacks, which they can then activate at the cost of magical energy quickly while in combat.
What Can Magic Do?Players will likely expect the magic system to offer: - Inflicting Targeted Damage and Area-Effect Damage - Statically placed Triggers & Detectors Simulation Engine IntegrationThe implementation of the simulation engine offers opportunities which may be relevant to the integration of magic. Consider that the Simulation Engine offers: - Time Triggers: Time of Day, |