0.12.9 |
Build for Update Video
- Structures Enabled
- Reflections Set to Sky+Terrain
- AI Behavior Editor
- Maulei Beach, Gajoi's Claw
- Initial Combat Systems |
December 22, 2023 |
Testing |
Phase I
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0.12.8 |
Added Teleporter logic, floating islands, new NPCs, potential fix for bridges issue. |
February 12, 2023 |
Superseded |
Phase I
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0.12.6 |
- AMD GPU Fixes
- Collision meshes on terrain ceiling and roof
- New Fishing Poles
- NPC Conversation System
- Added new bugs |
January 10, 2023 |
Superseded |
Phase I
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0.12.4 |
Changes to reduce (but not completely eliminate) frame stuttering when changing pages and slightly reduce CPU usage. |
November 12, 2022 |
Superseded |
Development
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0.12.5 |
Ensure disc read portion of background resource loading is done entirely in a background thread. |
November 12, 2022 |
Released |
Phase I
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0.12.3 |
Added Settings window and a variety of bug fixes. |
November 9, 2022 |
Released |
Phase I
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0.12.1 |
Initial testing version! Lots of bugs, time to start collecting them! |
October 30, 2022 |
Superseded |
Development
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0.12.2 |
Fixed issue with hotkeys opening interfaces while typing in the chat window. |
October 30, 2022 |
Released |
Phase I
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0.12.0 |
Launcher Test Version
Some features disabled (buildings, atmosphere, etc.) |
October 18, 2022 |
Superseded |
Development
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0.11.0 |
Work-in-progress release for testing video capture |
June 23, 2022 |
Superseded |
Development
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0.11.1 |
- Improved (?) Terrain Loading to happen over several frames instead of all at once
- Re-enabled shader caching |
June 23, 2022 |
Superseded |
Development
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0.10.0c |
NOTE: Missing exploration markers and other minor issues in this version.
KNOWN BUG: The inventory menus do not respond correctly to the escape key. Click on background region then hit escape to leave menus.
- Added new plants
- Reworked Tasiiama Campground Region |
February 2, 2022 |
Superseded |
Development
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0.10.0a |
(Adjustments for capturing game footage)
- Full shader caching re-enabled (to reduce delays when crossing terrain page boundaries)
- Performance Metric highlighting |
January 1, 2022 |
Superseded |
Development
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0.10.0b |
- BUG FIX: Fixed audio issue with waterfall and streams not playing any sound. |
January 1, 2022 |
Superseded |
Development
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0.9.4a |
(Note: Should technically be version 0.10.0, oh well.)
Initial build including Structure2 system, new Kasau buildings, landscape improvements, volumetric atmosphere, and more! |
December 30, 2021 |
Superseded |
Development
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0.10.0 |
! NOTE: There will be a long 30-second+ delay with a blank screen when starting Antilia. This is caused by shaders being pre-loaded and will be improved in the future.
! NOTE: You can now use F2 to toggle between low and high terrain detail. Switching to 'high' from low may freeze for a little while while pages load.
! NOTE: The southern side of the Isle of Kasau is still a work in progress
! NOTE: All new buildings will appear as empty lots in this version. I don't yet have a mechanism for setting their initial states.
New Features:
- Structure2 system
- In-Game Structure Editor
- Added volumetric atmospheric effect
- Exploration Markers now reveal portions of the map when discovered
Improvements:
- Improved shadows
- Fixed a few bugs when fishing
- Some character movement improvements
World Building:
- Bamboo Gardens area of the Isle of Kasau expanded and improved.
- Jidou Grazelands improved
- Little Garden area received some work |
December 30, 2021 |
Superseded |
Development
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0.9.3e |
! Dev Test Build (Testing intersection behavior on multiple PCs)
- Structure Editor hows cursor where mouse intersects foundation plane
- Added flare to more lights
- Reduced max speed required to maintain water running |
October 16, 2021 |
Superseded |
Development
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0.9.3d |
- IMPROVEMENT: Added lens flare effect on Lantern Koura, making them easier to see.
- IMPROVEMENT: Added contract to the text on the status bars (health, energy, etc.) in the hotbar. A bit easier to read now. |
October 14, 2021 |
Superseded |
Development
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0.9.3c |
! Minor fixes version, performance test version.
- Added about 100 additional Lantern Koura spawners across the Bamboo Gardens and Jidou Grazelands.
- Reduced render distance and max update distance for lantern bug dispensers. (Improves performance)
- Fixed jidou nests using old mesh with flat bottom, now less chance the nests will appear to be floating in the air.
- Added a bit more blue into the sky at night. |
October 11, 2021 |
Superseded |
Development
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0.9.3b |
(WEEKLY DEV BUILD)
- Reworked Isle of Kasau a bit, splitting the Bamboo Gardens into the Bamboo Gardens and Little Garden.
- Added the Jidou Grazelands between the Bamboo Gardens.
- Added Jeremii's work-in-progress Jidou and some jidou nests to the Jidou Grazelands. (The jidou don't do anything yet, and you won't receive anything from interacting with them or their nests.)
- Added fireflies! (You can't take them yet, but you should see them flying about at night.)
- Reduced ambient lighting and sky tints at night. (To make it easier to see fireflies)
- Structure editor is included as a work-in-progress but isn't easily accessible (requires manually adding a structure2 to the scene.) |
October 10, 2021 |
Superseded |
Development
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0.9.3a |
- TEMP FEATURE: The center and right mouse buttons can be swapped by pressing F3. This setting will be recorded in the config file so you do not need to do it every time you start the game.
- IMPROVEMENT: When rotating the camera the mouse cursor is now hidden and snapped to the center of the rendering window. This should prevent accidentally clicking off the window while rotating the camera. (If desired we could restore the cursor position on mouse-up. Feedback requested.) |
October 3, 2021 |
Superseded |
Development
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0.9.3 |
!! Expect Poorer Performance for this build.
CHANGE: Re-enabled frame limiter, v-sync still disabled.
CHANGE: Re-enabled shadow rendering
CHANGE: Re-enabled buildings
ADDED CONTENT: A variety of NPCs has been added to the world. (Formerly characters created in my save file.)
ADDED CONTENT: Added 4 new dispensers near the spawn point. They provide basic fishing poles, woodcutting axes, mining picks, and fishing poles.
(Weekly Dev Build) |
September 26, 2021 |
Superseded |
Development
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0.9.2d |
!! Low Graphic Detail in Effect
!! Poor CPU Usage
BUG FIX: Nutrients and Fillers should now load properly, so foods can be cooked again.
IMPROVEMENT: Disabled work-in-progress 'glass look' on inventory items, restored background colors for now. |
September 21, 2021 |
Superseded |
Development
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0.9.2e |
!! Low Graphic Detail in Effect
!! Poor CPU Usage
BUG FIX: Game stalls when fish bite or are caught (sounds now cached)
BUG FIX: Player can reach too far
BUG FIX: Food on grill continues to make sound when removed
BUG FIX: Trees fall after too few hits |
September 21, 2021 |
Superseded |
Development
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0.9.2f |
!! RAY INTERSECTIONS DISABLED
!! Low Graphic Detail in Effect
!! Poor CPU Usage
BUG FIX: Remove delay when fish bite lure - Attempt #2
IMPROVEMENT: Remove debug lines from log file |
September 21, 2021 |
Superseded |
Development
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0.9.2g |
!! FRAME LIMITER DISABLED - WILL RUN 100% CPU OR GPU
!! Low Detail Settings
NOTE: Experimental build to gather performance data.
IMPROVEMENT: Improved CPU performance. (Well sorta, not really. Disabled v-sync and frame limiter.) |
September 21, 2021 |
Superseded |
Development
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0.9.2c |
!! Low Graphic Settings In Effect.
!! CPU Performance Can Be Poor
BUG FIX: Fish missing from fishing hotspots should appear again. (Fish and Fish Lists now load correctly.) |
September 20, 2021 |
Superseded |
Development
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0.9.2b |
!! Low Graphic Detail Settings In Effect
BUG FIX: Container Fix Attempt #2
BUG FIX: Characters that fall through the terrain will immediately be detected and placed back on top of the terrain. (This should fix saved characters that are already falling.) |
September 18, 2021 |
Superseded |
Development
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0.9.2a |
!! LOW GRAPHIC DETAIL SETTING IN EFFECT
BUG FIX: Container Contents should now appear
BUG FIX: Removed work-in-progress 'Fog' on map
BUG FIX: Re-exported map to reflect latest changes |
September 17, 2021 |
Superseded |
Development
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0.9.2 |
Reworking terrain on southern side of the Isle of Kasau |
September 14, 2021 |
Superseded |
Development
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0.8.0 |
New base terrain for Forra, SimulationObject and Scenery based on a shared SceneObject class. |
October 1, 2020 |
Superseded |
Development
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0.7.21 |
Develop and test a sample set of 'gameplay biomes'. |
January 5, 2020 |
Superseded |
Development
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0.7.20 |
Added sea height-map so that water can be locally raised or lowered to form the lakes, streams, rivers, and ponds in addition to the general 'sea'. |
December 15, 2019 |
Superseded |
Development
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0.7.19 |
This version adds support for the `VarietyMeshComponent` and allows us to demonstrate it's use. |
September 28, 2019 |
Superseded |
Phase I
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0.7.18 |
A 'fast' version of Antilia with effects disabled. This release is for bench-marking. |
September 25, 2019 |
Superseded |
Development
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0.7.17 |
Bug Fixes |
September 7, 2019 |
Superseded |
Development
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0.7.16 |
Changes so Antilia can be installed via the Launcher |
September 6, 2019 |
Superseded |
Development
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