Antilia (alpha)

This build of Antilia includes all currently implemented features, and does not have the limitations of the Antilia Demo.

Project Versions

Version Focus Target Date Status Test Phase
0.12.9 Build for Update Video - Structures Enabled - Reflections Set to Sky+Terrain - AI Behavior Editor - Maulei Beach, Gajoi's Claw - Initial Combat Systems December 22, 2023
Testing
Phase I
0.12.8 Added Teleporter logic, floating islands, new NPCs, potential fix for bridges issue. February 12, 2023
Superseded
Phase I
0.12.6 - AMD GPU Fixes - Collision meshes on terrain ceiling and roof - New Fishing Poles - NPC Conversation System - Added new bugs January 10, 2023
Superseded
Phase I
0.12.4 Changes to reduce (but not completely eliminate) frame stuttering when changing pages and slightly reduce CPU usage. November 12, 2022
Superseded
Development
0.12.5 Ensure disc read portion of background resource loading is done entirely in a background thread. November 12, 2022
Released
Phase I
0.12.3 Added Settings window and a variety of bug fixes. November 9, 2022
Released
Phase I
0.12.1 Initial testing version! Lots of bugs, time to start collecting them! October 30, 2022
Superseded
Development
0.12.2 Fixed issue with hotkeys opening interfaces while typing in the chat window. October 30, 2022
Released
Phase I
0.12.0 Launcher Test Version Some features disabled (buildings, atmosphere, etc.) October 18, 2022
Superseded
Development
0.11.0 Work-in-progress release for testing video capture June 23, 2022
Superseded
Development
0.11.1 - Improved (?) Terrain Loading to happen over several frames instead of all at once - Re-enabled shader caching June 23, 2022
Superseded
Development
0.10.0c NOTE: Missing exploration markers and other minor issues in this version. KNOWN BUG: The inventory menus do not respond correctly to the escape key. Click on background region then hit escape to leave menus. - Added new plants - Reworked Tasiiama Campground Region February 2, 2022
Superseded
Development
0.10.0a (Adjustments for capturing game footage) - Full shader caching re-enabled (to reduce delays when crossing terrain page boundaries) - Performance Metric highlighting January 1, 2022
Superseded
Development
0.10.0b - BUG FIX: Fixed audio issue with waterfall and streams not playing any sound. January 1, 2022
Superseded
Development
0.9.4a (Note: Should technically be version 0.10.0, oh well.) Initial build including Structure2 system, new Kasau buildings, landscape improvements, volumetric atmosphere, and more! December 30, 2021
Superseded
Development
0.10.0 ! NOTE: There will be a long 30-second+ delay with a blank screen when starting Antilia. This is caused by shaders being pre-loaded and will be improved in the future. ! NOTE: You can now use F2 to toggle between low and high terrain detail. Switching to 'high' from low may freeze for a little while while pages load. ! NOTE: The southern side of the Isle of Kasau is still a work in progress ! NOTE: All new buildings will appear as empty lots in this version. I don't yet have a mechanism for setting their initial states. New Features: - Structure2 system - In-Game Structure Editor - Added volumetric atmospheric effect - Exploration Markers now reveal portions of the map when discovered Improvements: - Improved shadows - Fixed a few bugs when fishing - Some character movement improvements World Building: - Bamboo Gardens area of the Isle of Kasau expanded and improved. - Jidou Grazelands improved - Little Garden area received some work December 30, 2021
Superseded
Development
0.9.3e ! Dev Test Build (Testing intersection behavior on multiple PCs) - Structure Editor hows cursor where mouse intersects foundation plane - Added flare to more lights - Reduced max speed required to maintain water running October 16, 2021
Superseded
Development
0.9.3d - IMPROVEMENT: Added lens flare effect on Lantern Koura, making them easier to see. - IMPROVEMENT: Added contract to the text on the status bars (health, energy, etc.) in the hotbar. A bit easier to read now. October 14, 2021
Superseded
Development
0.9.3c ! Minor fixes version, performance test version. - Added about 100 additional Lantern Koura spawners across the Bamboo Gardens and Jidou Grazelands. - Reduced render distance and max update distance for lantern bug dispensers. (Improves performance) - Fixed jidou nests using old mesh with flat bottom, now less chance the nests will appear to be floating in the air. - Added a bit more blue into the sky at night. October 11, 2021
Superseded
Development
0.9.3b (WEEKLY DEV BUILD) - Reworked Isle of Kasau a bit, splitting the Bamboo Gardens into the Bamboo Gardens and Little Garden. - Added the Jidou Grazelands between the Bamboo Gardens. - Added Jeremii's work-in-progress Jidou and some jidou nests to the Jidou Grazelands. (The jidou don't do anything yet, and you won't receive anything from interacting with them or their nests.) - Added fireflies! (You can't take them yet, but you should see them flying about at night.) - Reduced ambient lighting and sky tints at night. (To make it easier to see fireflies) - Structure editor is included as a work-in-progress but isn't easily accessible (requires manually adding a structure2 to the scene.) October 10, 2021
Superseded
Development
0.9.3a - TEMP FEATURE: The center and right mouse buttons can be swapped by pressing F3. This setting will be recorded in the config file so you do not need to do it every time you start the game. - IMPROVEMENT: When rotating the camera the mouse cursor is now hidden and snapped to the center of the rendering window. This should prevent accidentally clicking off the window while rotating the camera. (If desired we could restore the cursor position on mouse-up. Feedback requested.) October 3, 2021
Superseded
Development
0.9.3 !! Expect Poorer Performance for this build. CHANGE: Re-enabled frame limiter, v-sync still disabled. CHANGE: Re-enabled shadow rendering CHANGE: Re-enabled buildings ADDED CONTENT: A variety of NPCs has been added to the world. (Formerly characters created in my save file.) ADDED CONTENT: Added 4 new dispensers near the spawn point. They provide basic fishing poles, woodcutting axes, mining picks, and fishing poles. (Weekly Dev Build) September 26, 2021
Superseded
Development
0.9.2d !! Low Graphic Detail in Effect !! Poor CPU Usage BUG FIX: Nutrients and Fillers should now load properly, so foods can be cooked again. IMPROVEMENT: Disabled work-in-progress 'glass look' on inventory items, restored background colors for now. September 21, 2021
Superseded
Development
0.9.2e !! Low Graphic Detail in Effect !! Poor CPU Usage BUG FIX: Game stalls when fish bite or are caught (sounds now cached) BUG FIX: Player can reach too far BUG FIX: Food on grill continues to make sound when removed BUG FIX: Trees fall after too few hits September 21, 2021
Superseded
Development
0.9.2f !! RAY INTERSECTIONS DISABLED !! Low Graphic Detail in Effect !! Poor CPU Usage BUG FIX: Remove delay when fish bite lure - Attempt #2 IMPROVEMENT: Remove debug lines from log file September 21, 2021
Superseded
Development
0.9.2g !! FRAME LIMITER DISABLED - WILL RUN 100% CPU OR GPU !! Low Detail Settings NOTE: Experimental build to gather performance data. IMPROVEMENT: Improved CPU performance. (Well sorta, not really. Disabled v-sync and frame limiter.) September 21, 2021
Superseded
Development
0.9.2c !! Low Graphic Settings In Effect. !! CPU Performance Can Be Poor BUG FIX: Fish missing from fishing hotspots should appear again. (Fish and Fish Lists now load correctly.) September 20, 2021
Superseded
Development
0.9.2b !! Low Graphic Detail Settings In Effect BUG FIX: Container Fix Attempt #2 BUG FIX: Characters that fall through the terrain will immediately be detected and placed back on top of the terrain. (This should fix saved characters that are already falling.) September 18, 2021
Superseded
Development
0.9.2a !! LOW GRAPHIC DETAIL SETTING IN EFFECT BUG FIX: Container Contents should now appear BUG FIX: Removed work-in-progress 'Fog' on map BUG FIX: Re-exported map to reflect latest changes September 17, 2021
Superseded
Development
0.9.2 Reworking terrain on southern side of the Isle of Kasau September 14, 2021
Superseded
Development
0.8.0 New base terrain for Forra, SimulationObject and Scenery based on a shared SceneObject class. October 1, 2020
Superseded
Development
0.7.21 Develop and test a sample set of 'gameplay biomes'. January 5, 2020
Superseded
Development
0.7.20 Added sea height-map so that water can be locally raised or lowered to form the lakes, streams, rivers, and ponds in addition to the general 'sea'. December 15, 2019
Superseded
Development
0.7.19 This version adds support for the `VarietyMeshComponent` and allows us to demonstrate it's use. September 28, 2019
Superseded
Phase I
0.7.18 A 'fast' version of Antilia with effects disabled. This release is for bench-marking. September 25, 2019
Superseded
Development
0.7.17 Bug Fixes September 7, 2019
Superseded
Development
0.7.16 Changes so Antilia can be installed via the Launcher September 6, 2019
Superseded
Development