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Question - New Breeds

Lead Developer
Jen: M
Hey everyone,

As I draw closer to unveiling the roleplay section, I've been working on the canon as well - to minimize changes between the roleplaying stories and the final game.

I added two new Taipii breeds in the canon some time ago - but before I fully commit to them, I'd like some community feedback. I've also written several whole new races (not Taipii) into the world - including a reptile and 'smaller rodent' race - but please understand my resources are very limited, so those won't be included in Antilia's initial release. I hope to add them as playable characters with later expansions, once Antilia is up and running. In the meantime, however, I see no reason we can't explore and develop the culture of these other races within the roleplaying system.

So these 2 additional Taipii breeds are the 'last chance' spots for any new breeds that will be included in the initial release. Currently, I have them listed as "raccoon-like" and "rabbit-like". This selection is based on the Polls, where Rabbit is the 5th most popular choice, and Raccoon is lower.. but most everything above it is covered somewhere else already.

I do have some inclination to put the Rabbit-like breed in with the "Small Mammals" race for a future expansion... I think they'd fit that society better. The reason I haven't yet is because it's requested so much from players, and it's worth erring on the side of 'giving players what they want' rather than story perfection.

So, here are the questions:

1) Would a "Rabbit-Like" breed be a good fit with the other Taipii breeds?
2) Would a "Raccoon-Like" breed be a good fit with the other Taipii breeds?
3) If not, what other creatures would you suggest to include with the Taipii? (must be a larger, land-dwelling mammal. Lizards, dragons, snakes, geckos, squirrels, mice, fish, birds... all of those belong in another race.)

One more thing - all breeds in each race share a common body mesh - so the same male and female base bodies (minus feet, tail, and head) must look appropriate for all creatures in that race. Having a bear or hippo breed share the same body mesh with Felo and Vulan would be impossible - so whatever is selected needs to look right with the 'averaged weight' body.
Saturday, August 21, 2010 9:10am
Jeff Leigh - Lead Developer - Right Brain Games
Game Master
Jen: 43
Rabbits and Raccoons would be neat to have and Dragons are always very popular and should be added for sure
Saturday, August 21, 2010 5:33pm
"Envy the country that has heroes...pity the one that needs them" -Van Zan Reign of Fire
Pierce Corsant
Jen: 10
Oi vey, my ADD is horrible. I should get back into posting...

Anyways, I'm guessing my suggestions for two special races, one oriented towards flight (Bats, Avians, Dragons) and one oriented towards endless lung capacity for underwater exploration (Otters, Land capable Fish/Whales, Newts and Reptiles) are going to be saved for an expansion? That oughta work, maybe the initial game could have the playable area almost completely landlocked and the story focused around the land dwelling species having not yet discovered flying species or aquatic species to explore with, something like that.

But yeah, on topic... Lapines are good, not too sure about Raccoons. I mean, with some modifications the Felo race could resemble a raccoon. If you have the "Build a character body" option players could slap a bristle style tail, smaller ears, and the proper markings onto a Felo body and have a pretty good Raccoon. Considering the stylized anthropomorphic aspect the only unique qualities are the ears, muzzle, tail and markings. Other than that, all races will be similar in humanoid form. So a felo could be modified into a Raccoon. Meaning the Raccoon race is only needed if they have a specific racial quality that differs from the other base race appearances. Body size shouldn't be an issue, I figured there could be five basic sizes to chose from, with the smallest size being kind of hobbit like and requiring unique armor, same with the largest size. And the three middle sizes being large, regular or small variations that all use the same armor and equipment. With the largest being the Giant stereotype and penalized in speed and such, while having immense strength and defense and the ability to wield weapons that are large to the smaller classes one handed as well as massive weapons unique to them. With the smallest size having great agility and speed bonuses, but pitiful strength and defense, only able to wield smaller blades and daggers and maybe bows. A sort of Elves stereotype. A second, more superficial option being perhaps weight and muscle mass, so you can have either a lanky or tone character or an overweight looking character or a really super buff character. That deal. With armor having slight stretching capabilities to fit on any of the three "Middle" sizes without issue, irregardless of weight and bulk and size.

Sheesh, I go off on tangents too much. Back on topic. x3

Lapine is fine though, but yeah... not too sure on raccoon if the Felo can be modified with the right parts to act as a raccoon stand in. Though, there aren't a lot of options if you're looking for medium sized species. I mean, the current race selection covers the popular and common breeds well. It depends on if breed is a superficial title that determines initial stats for that "Medium breed" character and how much each stat grows over time; or if breed limits the construction options for making a unique character by the real life animal. I mean, if we can't create hybrids of each breed in game, having a raccoon or lapine breed is fine as the limited pool of stuff for a felo breed might not be able to make the raccoon so it'd be a must to intentionally create parts for a raccoon and lapine breed.

Though I wouldn't mind a Badger, Beaver (Might be considered small breed), Sheep, Goat, Equine (May be considered larger breed), or Skunk type. Those are the relatively medium sized breeds I can think of right now.
Sunday, August 22, 2010 9:10am
Jen: 10
Rabbit would be good, but as mentioned above the racoon is so similar to the other races it would be a bit of a waste of space. (Althoguh, I think a modified Vulan would do better remodeled for a coon than the Felo would)

Horse-like, some kind of scalie, some kind of avain would be good choices to round things out
Monday, August 23, 2010 3:01pm
I'm back!
Jen: 10
I am glad to hear that reptiles are being considered as a good race. They're portrayed as an evil race all too often

Quote by Jeff Leigh:
(must be a larger, land-dwelling mammal.)

Rabbits are on the small side, though. As for a new race, What would be needed is something related to the most popular choices (Coyote, Dingo, Jackal, etc.) Or something rather unusual. (Sloth, Aardvark, Elephant, etc.)
Wednesday, September 1, 2010 7:15pm
Jen: 10
Rabbits are on the small side, though.

you could always scale them a little bigger,
and yeah, raccoons seem a little too similiar,
and a avian race would be pretty cool,
Saturday, September 4, 2010 8:40am
"This is not warrior's blood drawn, this is a fool's cry for help"
The One
Jen: 10
I think it more or less comes down to customization. You could have set race builds, but for each, various options can can create deviations from these default builds.

For example, you could select "felo" and be given color/design options for any race that would fit under this category. Felo -> neutral design or leopard-like design or tiger-like design or whatever.

Color options for the expansions also offer increased racial choices (as long as limits are set)
Saturday, September 4, 2010 5:21pm
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