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Is Antilia back to being an MMORPG?

Jen: 12
The last that I heard, it was going to be singleplayer. *Cries.*

One of the main appeals of Antilia, to me, was that it was going to be an MMORPG. That's one of the reasons why I stopped visiting this site very often. My friend, though, has told me that there's a multiplayer mode? And that would make me very happy.

I cannot think of any furry-themed MMORPG with good graphics like this. ;_;

(I've looked.)
Wednesday, July 26, 2017 10:32pm
Noxious Skunk

Jen: 120
Honestly, I feel that the game dropping the MMO aspect was such a good idea considering the circumstances. MMO's take lots of money to run servers, so any game wanting to be one needs to have a great financial backing and a way to earn money on a large scale. Unfortunately, doesn't have that kind of budget, considering it's an indie game.

MMO's have been declining in popularity lately, possibly due to subscriptions becoming less popular than they were a decade ago. This is most likely happening due to many other games and businesses adopting subscriptions to sell their services, so customers have to choose between paying for one service over another. Due to this, many MMO's have become f2p, so they can let anyone try them out, and add in shops that use irl money to pay for an advantage. because of this, game developers are taking less risks and making more financially safer games.

If Antilia were to continue down the MMO route, it would most likely be brushed aside by more popular MMO's like World of Warcraft or Elder Scrolls online, and likely wouldn't see such a longevity of life. By going single player with multiplayer options, anyone could play it for as long as the game is being updated by the developers or fans of the game, increasing it's lifespan.
Thursday, July 27, 2017 7:08am
Jen: 54
I'm not particularly sure the genre of MMORPG itself is declining in popularity, and I would sooner consider the rise of free-to-play business models to be a sign of adaptation within the industry and acceptance of other business models.

For example, folks might sneer at free-to-play games and microtransactions, but the success of games like Candy Crush or Pokemon Go really grabbed the attention of companies trying to make money. There can be huge advantages to widely allowing access to games, such as profits for companies or accessibility for players. For games such as MMORPGs, the activity and presence of players is part of what makes them Massively Multiplayer. We could probably expect the business model to continuously become more popular, and that unobtrusive costs to players (such as eliminating pay-to-win) would also become more popular.

In terms of games that are actually MMORPGs, I know EVE Online had adopted an optional free-to-play model with an admittedly low "glass ceiling", and The Secret World had relaunched as Secret World Legends, fully free-to-play. Either of those games could have faded into obscurity simply due to sheer age, competition and costs to play, but instead they adapted. Games like World of Warcraft are comparatively ancient (release date 2004 with repeated expansions/updates), and to my knowledge, is still hemorrhaging subscribers for various reasons. I imagine that if they took steps like removing subscription costs or preventing older content from being obsolete, they'd resume their central position in the gaming industry and pop culture.
(I probably would have said something about Wildstar becoming free-to-play, but I've not had much time with it)

One thing I and other folks are REALLY excited about is the game Warframe becoming more like a MMORPG; judging from an audience's response at a live event, it sounds like it's going to be well received. Previously, lots of the game's functions had been handled purely through user interface, the game's maps had been an interconnected series of small rooms, and playing with other people required a sort of lobby/invite system. In an upcoming update they'll be adding their first real city and open-world maps players can enter simply by walking.

Some games that are still in development that aim to be heavily multiplayer such as Starmade include the complete beta version of the game in their free demo. It's far from complete or released, but they're using the free-to-play model to fuel their success, breaking the mold from early-access survival games with costs.

With regards to smaller games that might get "swept aside" by larger games, smaller multiplayer games can still find a niche and can still be valuable to players. Lots of games can offer similar things, but games with human experiences can offer something that players can connect with that cannot simply be programmed.

With regards to Antilia, I do feel it makes sense to be single-player for the moment, but that would not particularly prevent it from getting grassroots popularity and reaching a larger scale in the future. At the moment, if it returned a playable state, that would be a valuable milestone.

I cannot think of any furry-themed MMORPG with good graphics like this. ;_;

The closest thing I can think of is Second Life, and I've been dying to get active there again ;_;
Thursday, July 27, 2017 8:06pm
Currently playing "Rusty" while in-game.
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