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Toi Milestone Reached and Work Begins on the Reisuii

Lead Developer
Jen: M
Greetings everyone!

It is no exaggeration to say it has been a busy couple of months for Antilia. My take-away from January was "set goals, create lists, and cross something off the list every day." In February and March I extended that to include the rhythm of a regular release schedule. Antilia is a marathon, and I aim to do better than stepping forward on occasion some months. There is still progress to be made in finding our best stride, but I am looking for it (not to be confused with our fastest stride, which would quickly burn us out).

As the Canvas tool becomes more functional, I can start planning the next tool - the terrain tool. I believe this will also be a good time to think critically about how movement and camera control works in Antilia - I’ll need those working to test the appearance and scale of the terrain in-game.

Lore: The Reisuii

Many of the most exciting developments in the past month have been on the topic of the Reisuii, and I want to thank Mataata for her interest and effort in pursuing final decisions on the topic. Without her questions, suggestions, and excitement we wouldn't be making nearly so much progress on the Reisuii’s development.

While the names of the Reisuii bloodlines are still being decided, the animal species we are currently taking inspiration from include: mice, squirrels, rabbits, raccoons, otters, and sheep. In a future post I will begin to reveal more details about the Reisuii, their culture, and gameplay - much is still waiting to be discovered.

Lore: Map of Antilia

In addition to writing on the Reisuii and their culture, Lokosicek and I have been adding new details to the map of Antilia. Previously this map only contained basic landscape features such as mountains and the Taipii cities. In our improvements thus far we have been improving landscape features, adding new Taipii villages, and describing points of interest across Antilia. Later this week we plan to continue developing the map with our focus shifting underground: caverns, mineral locations, underground water, and possibly the Reisuii mines and cities.

((This map is still a work in progress. Full version is available here.))

Toi Studio: The First Internal Releases of Toi Studio

A major milestone was reached this month with the first internal development release of Toi Studio. Along the way some significant engineering challenges had to be approached, a few failures were encountered, and functioning solutions were found. These aren't the kind of engineering challenges I can read about in a blog or find solutions to in a Google search. In cases like this invention is required.

With the initial release of Toi Studio, version 0.1.0, I focused on getting things in order so that the other developers could start providing feedback. Since then I've been trying to create a new version each week. In version 0.1.1 I worked on completing Toi Studio's synchronized data storage system, such that we can now observe each other making changes in real time. The most recent improvements have focused on the various modes for drawing and editing shapes in the Canvas tool.

((In late March I added support for different control handle styles on the same spline, offering artists more options for controlling shapes.))

In the upcoming months I would like to resume creating videos as we begin to use Toi Studio to create game assets for Antilia. The Toi Engine and Toi Studio have gained some great momentum early on this year. I must be careful not to get ahead of myself, but it would be great to see some of Toi’s momentum begin to be shared with the Antilia game.
Monday, April 3, 2017 6:19pm
Jeff Leigh - Lead Developer - Right Brain Games
Noxious Skunk

Jen: 117
Well, the Continent of Antilia is getting to be quite more lively. With the addition of small villages, mines, and Tasiiama camps, there's quite a bit to explore on the continent. The Reisuii are shaping up to be great too.
Tuesday, April 4, 2017 7:39am

Jen: 11
Been awhile since I've been around, once more, but I apparently still pop in and find myself surprised. It's looking good, Jeff (and crew).
Tuesday, April 4, 2017 10:54pm
Formerly known as RiskyFrisky.
Jen: 54
I'm super excited to see this moving forward and I regret that I've not been around enough to offer more than emotional support! I'll probably try hopping into the Discord chat during daylight hours and gab about stuff at least.
Wednesday, April 5, 2017 12:12am
Currently playing "Rusty" while in-game.
Jen: 11
I've been looking forward to an update since the end of February! So excited to see this project grow, and I can't wait to see the Reisuii and everything else you have in store for us
Wednesday, April 5, 2017 3:29pm

Jen: 106
I think I see a good spot for the Longs to thrive in...

Glad to hear there's development of the reisuii though. ^_^ We felos can finally hunt for rodents~ Getting tired of eating BUGS.
Wednesday, April 5, 2017 11:34pm
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Jen: 54
Quote by blueslyster:
Glad to hear there's development of the reisuii though. ^_^ We felos can finally hunt for rodents~ Getting tired of eating BUGS.

Fingers crossed they have some sort of beverage tech surpassing Turf Crud!
Thursday, April 6, 2017 4:27am
Currently playing "Rusty" while in-game.
Noxious Skunk

Jen: 117
Looking at the old map, I've noticed quite a few differences. Every town except Nayr seems to have shrunk quite a bit. Nayr has grown and moved to be around the river, and was downgraded to a smaller village. There also seems to be either a mountain range or swamp north of Lynnar.

Seeing as there are new settlements, perhaps we can have a quick rundown of the new towns?
Thursday, April 6, 2017 9:09am
Lead Developer
Jen: M
Quote by Noxious Skunk:
Seeing as there are new settlements, perhaps we can have a quick rundown of the new towns?

Here are the change notes I posted to the dev team following the first update:

  • This update focused on trade routes, Taipii villages, and new points of interest on Antilia.
  • Nyar reclassified as a village.
  • Nyla is a small village north of Lynnar inside the bay. Nyla was colonized by the Nyla tribe when they lost their way en route to Antilia from Orliia and is thus the same age as Lantros. In modern times Nyla serves as a trade port for Lynnar, and could grow to be more a district of Lynnar than it's own village.
  • Jeich is a mining village in the Southwest.
  • Thielmich is a mining village to the Northwest.
  • Across the bay from Thielmich is Ledach, another remote village which I would suggest is based on logging a particularly useful tree which is abundant there, as well as gathering spices similar to those of Alenfay.
  • We've added a pair of coral reefs north of Ariiel. These are subject to change as we learn more about the formation of coral reefs.
  • We've added a fishing village named Lizei on the landmass north of Ariiel.
  • We added a farming village named Leikeich to the south of Ariel bay. I imagine some ill-feelings between this farming community and travelers passing through toward Talikus (a percentage of which will be thieves.)
  • We've added and named several lighthouses which provide reference for the dangerous navigation path between Talikus and Lantros. I suspect at least 2 of these lighthouses are based on the ruins of previous lighthouses built for the same purpose, which the Taipii have renovated and restored to operation.
  • I made Maulei Beach a village as we can expect it to become one after the events on the Isle of Kasau.
  • I added a few potential points of interest where the Tasiiama might frequently camp, but have not named these locations yet (they require Tasiiama style names.)
Thursday, April 6, 2017 9:32am
Jeff Leigh - Lead Developer - Right Brain Games
Page: 1

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