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Development Blogs - How Often, How Much Information

Lead Developer
Jen: M
Hello Everyone!

Lately I've received several contact form submissions, private messages, and even forum posts asking for development updates. Clearly I am not communicating the state of development often enough, or providing those updates individually or to the Steam group such that many are missing out and worried about the state of the project.

The overall state of development hasn't changed all that much - I work on things as I have the time and as always I really look forward to and enjoy working on Antilia. Sometimes tasks come along that are tedious and not so enjoyable, but as always I push through them and feel good seeing the final results. (The past few months has involved a few such tasks - things that are not fun to figure out and create on their own, but once they start working I feel good for keeping at it.)

(As the different species of Antilia have their own languages, I've been working on a Font/Language editor for Toi. To some developers this is excessive, but I see a lot of potential for puzzle gameplay here. Note that the above screenshot is a work in progress and includes experimental and non-functional UI elements. Does the Antilia community want to see works in progress like this, or just the functional result?)

Still, finding the time to take some of this stuff on can be a challenge, and communicating that progress can be just as much of a challenge. I don't want Antilia updates to become so technical that only other game engine developers can understand them. Another challenge I face is that Antilia is a large software project, which after 15 years in the industry is something I understand. When a group of rock climbers approach a tall cliff face, those who are not experienced with climbing might feel a bit overwhelmed... when in practice it is as always one step at a time. Or in terms perhaps more relateable for this audience, software development can at times be a bit like starting a new game that involves a lot of grinding . I don't ask myself how I will get Antilia from level 1 to level 250 - I ask myself how to get Antilia from level 1 to level 2.

My question for the community is this - how often would the Antilia community like to receive status updates, and how detailed would you like those updates to be? It's a question I've always used my intuition on, providing updates when they seemed relevant and interesting. Still, I can understand a bit of concern if I take on too much development "off-screen". (Now I'm mixing in Let's Play terms. )
Thursday, March 10, 2016 3:28pm
Jeff Leigh - Lead Developer - Right Brain Games
Noxious Skunk

Jen: 120
I feel like some sort of update should come at least once a month. It doesn't have to be anything big, just something enough to let everyone know that Antilia hasn't be abandoned. Not to mention that said updates need to be somewhere where it can be found easily on the front page.
Thursday, March 10, 2016 4:25pm

Jen: 106
Also don't forget to announce any updates on the Steam Group too! Can share a part of it and rest via link. Anyone who is in the group should automatically see the announcement if they look the activity feeds and have the setting on, on their side.
Thursday, March 10, 2016 10:56pm
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Jen: 54
I would say updates with a frequency somewhere between often enough to keep up the community's morale/interest, and seldom enough that posting updates does not interfere with whatever work you've gotta do. Some sort of changelog might be neat.
Friday, March 11, 2016 1:00am
Currently playing "Rusty" while in-game.
Jen: 11
I'm not someone who actually comments much in here to be honest, in fact, I think this is my first time commenting in this site with this account, but I do wanna say that I would like updates to be once pew week minimun, maybe 1 per 2 weeks if it looks like much progress wasn't made, or once a month at maximun.
I think it would be a good way to know that the game is alive and having effort put into it, I don't have much experience when it comes to the development of a game yet, but I would like to always see the advance and progress of this game every week, it doesn't have to be detailed, it can be short and simple if there's not much to show yet, it can even be mysterious if that's the intention. I just ask to see something weekly, even if 0% progress was made, just a little message to see that this game is alive is more than enough for me, I'll happily wait to be able to play this game once it is decided to be avaiable for download.
Friday, March 11, 2016 11:54pm
Lead Developer
Jen: M
Thanks for the feedback, everyone. I have a few ideas now.
Saturday, March 12, 2016 7:52pm
Jeff Leigh - Lead Developer - Right Brain Games
Page: 1

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