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Get Site Active


Jen: 106
Need to think of a way to get this site more active than rely on development updates... any thoughts?

So far the only thought I can think of is when Jeff has an update for the game or engine to also announce a bit of it on the steam group and provide a link to the actual page on Antilia for the full details. Hopefully those in the group check their activity feed, and depending on their settings, will see the group announcement and check it out.

Sadly goes back to my original statement, can't always rely on updates for the forums to be active.
Tuesday, October 27, 2015 12:39am
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Noxious Skunk

Jen: 120
I've noticed that the site drops in user activity, usually spiking when Jeff posts an update or Technical Blogs, before dropping again. Sometimes a new member that pops in and makes a few posts on the community board and may either post on an existing topic, or create a new one, before disappearing, most likely due to lack of interest from the site not updating.

My Occupations topic was created as an attempt to stir activity to the site, but few people posted in it. I've been musing about other topic ideas to help stir up activity, but I still need to gather my thoughts before I start mentioning about it.

From what I've observed, the biggest activity this site ever sees is when the servers for alpha testing happens, Jeff posting a news post or Technical Blog, or people posting in a role playing topic. The problem is that there aren't going to be any more alpha testing, Jeff doesn't post anything that often, and there hasn't been anyone who wants to start an RP. The last one can be remedied by someone from the community deciding to start one up, but even then, it's only a handful of users that post in those, and it takes dedication from both the DM and the players to keep the topic going.

In the end, the big reason the site is so inactive is because most people who come here are interested mainly in the game itself. They're waiting to hear about an update to the game, or something that is related to the game. I know that Jeff sometimes posts on the community board, but that's hidden off by people who haven't signed up to the forums, so they don't see any recent activity when they first see the page. Something similar happens with the Technical Blogs, which is cluttered with the recent fourm posts on the front page, and has the possibility that it could be bumped off that list. As of this writing. if you were a new person that is visiting the site for the first time, the newest news you will see is how Antilia is no longer targeting an MMO, and that was created on March 14th of this year. That's over 7 months ago.

Basically, I feel the reason the site is so inactive is because there hasn't been much to talk about the game lately. A blog post about the game would get activity to the site. I know Jeff can't always do that, since his life outside of creating Antilia has him busy, so another remedy would be posting some concept art or lore. Anything would do at this point in time.

Sorry if I seem to be rambling, I just want to see the site active again.
Tuesday, October 27, 2015 8:13am
Lead Developer
Jen: M
I have conflicting thoughts on this. I'd like to hear more from the community, but I'll also try to get the dev team together to discuss the matter as well.
Tuesday, October 27, 2015 9:05am
Jeff Leigh - Lead Developer - Right Brain Games
Lead Developer
Jen: M
A few of the other devs and I discussed this some, and we've come up with a plan for blog and technical posts moving forward.

One of the challenges right now is not only is time limited, but a lot of the stuff I'm currently working on needs to get done but is frankly just really dull - refactoring and writing documentation. I suspect with the DirectX 11 improvements we'll see some interesting screenshots again, but for a lot of the engine refactoring there's just not much interesting to say.

However, we have developed quite a bit of new lore and with a bit of concept art I think we could put together some nice posts to help spark conversations. I'll also continue to post the technical blogs when I'm working on things that I think those curious about the development process will find interesting.

If there are more suggestions, please post them, of course.
Tuesday, October 27, 2015 5:47pm
Jeff Leigh - Lead Developer - Right Brain Games

Jen: 76
I think another reason why the forum is so dead feeling is because the currently active community isn't actually using the forum as much as it was in the past. When members are posting in the forums it obviously makes it feel more active. However, most of our previously active members have moved all their communicating and interacting with the Antilia commute over to the steam group chat, where previously we used the forum and the game when it was up.

Now, there's nothing wrong with the fact that they are using the group chat for this but it clearly leaves the forum neglected and empty feeling and doesn't exactly encourage new comers to stick around because aside from the updates there would be nothing else going on in the forum to participate in.

So what do I suggest then? Well, first off for those of us active with the forums we should start trying to post more here ON the forums. Personally I've been really wanting to myself but I just end up being all introverted and just end up lurking than actually saying anything. (Hopefully I can make an effort to change that. X_x )

Second suggestion is namely for those using solely steam group chat currently; do drop in on the forums a bit more please? I can understand it's more convenient and all but I think it's kinda hurting the forums intern.

In conclusion, yes, we're all here because of the game, but if no one is here to talk or have fun in general then all we are going to end up doing is wait for updates.

((By the way Jeff it seems using quotes (") in a link breaks. :/))
Tuesday, October 27, 2015 9:34pm

Jen: 44
Man, I've been out of the loop way too long it seems. Like Spyred, I've reverted to just lurking since returning to being a normal player right around the time of the changeover announcement. (really need to get out from under the proverbial rock and say something around here more often)

Like pretty much everyone else I've just been casually waiting for more information while doing other things. Really though, if this site is going to get active again, more than a few of us are just going to have to bite the bullet and post something no matter how trivial. Both Nox and Spyred have valid points on what has been done in the past and what needs to be done to get the ball out of the rut and rolling again.

Rather than just rehashing the others' suggestions on how to go about 'reviving' the website, I'd like to simply add that it's going to take more than just a few posts here and there to bring it back. If we, as a community, really do intend to get this place active again, we have to put forth the effort to ensuring, even on the most dead of days, that someone says something (and someone else replies!). Yes, I count myself as well here as I'm just as guilty of silence as everyone else. Doesn't matter if it's chit-chat about Antilia lore, that long dead RP that someone or other may or may not have participated in at some point, or reviving one of those 'games' people used to semi-actively play on here. It could just as easily be about menial things ranging from what someone is doing to someone's drawing to Alpha memories or whatever.

Yes, Steam chat is nice and convenient for most of that; but, even I, too, will admit it has been to the unfortunate detriment of Antilia's website activity in general.

As far as any new suggestions go, I really think we need to provide some form of incentive to not just post here and there when a topic opens up but actually STAY on the forums rather than just 'post and leave' as has been a habit of players. As Spyred pointed out, quite a few stick to Steam mainly, likely because it's

While it is true many options and ideas have already been tried in the past and would actually work for a time, especially in those above mentioned 'games', RPs, etc, they only served to hold attention for as long as people kept updating them. Soon as the site went dormant, many of those died.

Unfortunately, I must say this as well as it bears mentioning: Quite a number of players have already had a taste of Antilia's potential as a game and want more. Prior to those Alpha tests, all people had was the odd update and thus had to bide their time while entertaining themselves on the forums along the way. Now all of a sudden players could download and play a rudimentary version of the game itself and even watch as the game was being shaped with each new addition put in even if they had to wait a few months for the next big new thing.

With the sudden new direction of Antilia from being an MMO to a single-player sandbox RPG and the ceasing of the Alpha tests at the beginning of the year, all those players are once again playing a long waiting game. This time, though, the wait is being done in Antilia Steam chat rather than here on the Antilia website. Quite possibly a large reason most of us 'wait' is because we know the new Antilia is coming eventually. We don't know exactly when, but, we know it is coming.

I, personally, would love to see this place booming again with daily activity and I am sure I'm not alone when I say the activity is somewhat missed. Course, as mentioned above, I can only blame myself for contributing to the overall problem rather than trying to solve it.

@Jeff: Good to hear that the Antilia lore has been greatly expanded in spite of your busy schedule of late. Would love to see it one of these days when you're ready to present it to everyone. Might have been quiet these past several months, but, I'm still very much a lorehound. I eagerly await those technical blogs too. Good stuff. As always, though, no rush!

Edit: Good lord! I did NOT mean to post such a wall of text! Sorry about that everyone!
Tuesday, October 27, 2015 11:09pm
Alpha Characters - Argentii da' Ariiel and Tiiani da' Tasiiama
Page: 1

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