Welcome to Antilia!

Antilia is a sandbox-style RPG which is currently in development. It features an open world, single and multiplayer modes, and customizable characters! Click on "Features" in the overhead menu to learn more!
Under Construction - We are currently in the process of building a new website for Antilia. Please excuse our mess!

Latest Video Update

Here is Antilia's most recent video update. Be sure to scroll down for the latest weekly updates!

Weekly Update - AMD Radeon Support, Development Pause

Posted: Monday, November 28, 2022

AMD Radeon Fixes

Last week I installed an AMD Radeon 580 card to debug some issues that were reported on it. For one Antilia was consistently crashing approximately 15 seconds after entering the game, and secondly there were a number of graphical bugs related to the deferred shading pipeline on Radeon cards. Some objects were rendering black, shadows weren't working correctly (which meant atmospheric rays weren't either), and some objects were rendering at full brightness all the time.

The crash and most of the other graphical glitches have now been resolved, and along the way I made some long-planned improvements to the deferred shading pipeline that improve lighting on both AMD and NVIDIA cards.




These images were rendered using the Deferred Shading Pipeline on an AMD Radeon 580.

There is still one glitch remaining where in certain locations and at certain angles strange patterns will appear on the terrain. I'm not sure what is causing that one yet, I'll have to continue to study it more to figure out what is happening there.



This strange pattern will occasionally appear on the terrain from specific positions and angles - I'm still trying to determine what is causing this.

Development Pause

I need to place Antilia on a temporary development pause while I tend to some family needs for a while. The situation requires a lot of energy and I don't want to burn myself out trying to do too much. There won't be any weekly updates during the pause and Patreon billing will be paused as well. The year-end video will likely be delayed. I know this isn't the news anyone wants to hear considering how slow Antilia's development is already, but I need to do this and it is only temporary.

That's all for this week. Thanks for reading, and I will look forward to resuming work on Antilia Soon (tm).

Article Link: Weekly Update - AMD Radeon Support, Development PauseNews Article Page

Weekly Update - AMD Radeon Support, Development Pause

Last week I solved a variety of bugs and glitches when running Antilia on an AMD Radeon card, but now need to place Antilia development on a temporary pause.

Posted: Monday, November 28, 2022

Weekly Update - Cave Improvements!

This week I took a little break from bug fixes and optimizations while waiting for a new GPU for testing to arrive. Instead I worked on improving the terrain engine when used to create caves so I can complete a rough pass across the entirety of the Isle of Kasau.

Posted: Tuesday, November 22, 2022

Weekly Update - Reducing FPS Drops, Optimizing, and Terrain Changes

Last week I focused primarily on reducing FPS drops when crossing terrain page boundaries and making a few optimizations. I also started on some improvements to the terrain system that'll finally allow for collisions with the cave walls and ceiling, and placing clutter on it.

Posted: Tuesday, November 15, 2022

Weekly Update - Detail Settings, NPC Conversations

This week I focused on issues that came out of last weeks test, a settings window, and a system for NPC conversations.

Posted: Tuesday, November 08, 2022

Weekly Update - Setting up a Test Server

Last week I wrapped up the remaining tasks and set up our initial test server!

Posted: Monday, October 31, 2022

Weekly Update - More Bug Fixes, Merchant Shops

My focus this week was to resolve the remaining issues that would prevent us from testing, and then I also added a system to buy things from merchants and worked on the Isle of Kasau some.

Posted: Monday, October 24, 2022

Weekly Update - Bug Fixes, Request Batches, Merchant NPCs

My priority continues to be preparing Antilia for initial multiplayer testing, but along the way I took the time to add merchants you can sell excess items to.

Posted: Monday, October 17, 2022

Weekly Update - Testing Preparations, Crossbows, and Blunderbusses

This week I've been debugging and preparing Antilia for initial testing, reworked the item selection code, and added decorative crossbows and blunderbusses!

Posted: Tuesday, October 11, 2022

Weekly Update - Testing Plans, Respawn Character, Polearms

This week's update includes some details about our first upcoming test phase, development work on character respawning, improvements to the scene object editor, and some new polearm weapons!

Posted: Tuesday, October 04, 2022

Weekly Update - Mushroom Forest, Caves, Hammers & Staves

This week I worked on the Mushroom Forest area (Moivalau Forest), the caves under Gajoi's Claw, and added decorative Hammers, Maces, and Staves

Posted: Monday, September 26, 2022

Weekly Update - The Columns, Maulei Beach, Decorative Daggers

Last week I was inspired to do quite a lot of world design, with a new design for Maulei Beach and new regions for the western side of the Isle of Kasau.

Posted: Monday, September 19, 2022

Weekly Update - Server Login Changes, Decorative Weapons

More work on the network code with a focus on the login system, and I've added some temporary decorative weapons to the game.

Posted: Monday, September 12, 2022

Weekly Update - More Networking, Character Creation, Taipii Guilds

This week I continued my work refactoring the network code, debugged tine character creation process, and spent some time working on the Taipii Guilds.

Posted: Monday, September 05, 2022

Weekly Update - Wei Garden, Interface Fixes, Networking

This week I (mostly) finished up Wei Garden, started some needed optimizations to the networking code, and fixed some user interface issues. I focused primarily on refactoring and UI fixes this week, so this update will be brief.

Posted: Tuesday, August 30, 2022

Weekly Update - Chat Window, Takadynns, The List

This week I tried to wrap up work on the Chat Window, made improvements to the games teleport/respawn points, and started on a list of everything that needs to be done to get back into alpha testing.

Posted: Monday, August 22, 2022

Weekly Update - More Chat, Scripting, Desert Ruins

This week I continued working on that chat system and added a new set of ruins to the Burning Sands

Posted: Monday, August 15, 2022

Weekly Update - Chat Window, Bug Fixes

This week I started work on the chat system, and continued general preparations for multiplayer testing.

Posted: Monday, August 08, 2022

Weekly Update - Multiplayer Progress, World Scale

This week I started work on Antilia v0.12, with a focus on multiplayer and preparations for alpha.

Posted: Monday, August 01, 2022

Weekly Update - More Web Content and Fixes

This was the second week of my c++ programming break, and as a change of pace I continued work on the lexicon and website!

Posted: Monday, July 25, 2022

Weekly Update - Website Fixes, Lexicon Content

This week I made improvements to the website, and roughed in more pages to the lexicon!

Posted: Monday, July 18, 2022

Video Update - 0.11.0 Pathfinding and AI Behaviors

I just posted a new update video with a look at Antilia's new pathfinding and AI behavior systems. Characters and creatures are moving around on the Isle of Kasau now, and the Taipii are starting to work together as a simulated community!

Posted: Monday, July 11, 2022

Weekly Update - Tree Fade, Bug Fixes

Last week I focused on testing and fixing bugs in preparation for the upcoming video, and managed to implement a few small improvements I've been wanting.

Posted: Monday, June 20, 2022

Weekly Update - AI Cooking and Deliveries

As the mid-year point closes in I spent time this week trying to wrap up the foundational NPC behaviors and get a few new behaviors in place. As I transition to working on a video update over the next few weeks these updates will likely look a little different - with tasks related more to debugging and video production and less world building.

Posted: Monday, June 13, 2022

Weekly Update - AI Tasks, Southern Kasau Design Pass

This week I worked on a new "Task" system to compliment AI Behaviors, gave the southern side of the Isle of Kasau some preliminary layout passes, and improved the sea rendering.

Posted: Monday, June 06, 2022

Weekly Update - Burning Sands, Treasure Chests, Topo Map

This week I added two new regions to the game and improved a third, added treasure chests to make exploration more fun, and experimented with a new topographic style map.

Posted: Monday, May 30, 2022

Weekly Update - Fell Trees Behavior, Logging Camp, Bamboo Ponds

This week I implemented a new AI Behavior for felling trees, improved the area around the logging camp, and added a new "Bamboo Ponds" area nearby.

Posted: Monday, May 23, 2022

New Antilia Website Now Live!

The new Antilia website is now (mostly) live!

Posted: Saturday, January 11, 2020