Index
Page Contents
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These functions are available to Lua scripts running on the server in the context of chat.
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Chat Message Functions
Note: | All messages sent with these functions will appear to be from "System" on the player's end. |
PostServerChatMessage
PostServerChatMessage(channel_id, message)
Parameters
- channel_id - Chat Channel for the message
- message - The message to post. Can include emoji.
Example
PostServerChatMessage("server-home", "The server will be shutting down in 4 minutes.")
PostServerChatMessageExt
PostServerChatMessageExt(channel_id, message, image_id, document_id)
Description
Posts a message to a chat channel. Extended function can include an image and/or attached document.
Parameters
- channel_id - Chat Channel for the message
- message - The message to post. Can include emoji.
- image_id - Path to image relative to the save's "chat-images" folder, or nil for none.
- document_id - Path to image relative to the save's "chat-documents" folder, or nil for none.
Example
PostServerChatMessageExt("server-home", "Please read our server rules!", "server-rules.png", "server-rules.txt")
SendServerChatMessageToUser
SendServerChatMessageToUser(to_user_id, channel_id, message)
Parameters
- touserid - User login id to send the message to
- channel_id - Chat Channel for the message
- message - The message to post. Can include emoji.
Example
SendServerChatMessageToUser("joe", "server-chat", "Stop attacking the Jidou!")
SendServerChatMessageToUserExt
SendServerChatMessageToUserExt(to_user_id, channel_id, message)
Parameters
- touserid - User login id to send the message to
- channel_id - Chat Channel for the message
- message - The message to post. Can include emoji.
- image_id - Path to image relative to the save's "chat-images" folder, or nil for none.
- document_id - Path to image relative to the save's "chat-documents" folder, or nil for none.
Example
SendServerChatMessageToUserExt("joe", "server-chat", "Stop attacking peaceful Jidou!", "sad-jidou.png", "server-rules.txt")
IssueInviteCode
IssueInviteCode(admin_password, login_name)
Parameters
- admin_password - Must match admin password set in the save game's configuration. (For safety)
- id - An identifier for the new invite code, just for tracking purposes.
Example
IssueInviteCode("my_admin_password", "joe")
Information
This function can be used (in combination with a chat LUA script) to create invite codes to join the server. After calling this function the name and generated invite code will be appended to the "invite-codes.txt" file in the save game's folder.
Effect Functions
To-Do: | These functions should be moved to the Common Server Functions. |
PlayEffectInst
PlayEffectInst(instance_id, effect_resource_id)
Parameters
- instance_id - GameObject Instance ID that the effect will be played on
- effectresourceid - Path to effect file
Information
This function will play an effect file on a GameObject Instance (like a character, creature, etc.). The effect is only played on the client and visible to all players.
PlayEffectPos
PlayEffectPos(position, effect_resource_id)
Parameters
- position - A position string where the effect will be played. (The string should look something like: PL:forra:0:-4:54:15.646,1.498,5.153:0.000,0.375,-0.000,0.927)
- effectresourceid - Path to effect file
Information
This function will play an effect file on a GameObject Instance (like a character, creature, etc.). The effect is only played on the client and visible to all players.
Administration Functions
Warning: | These functions are intended for development and debugging. Read all warnings and be very careful with these. |
ReloadSkills
Warning: | Only use this on development servers or in an emergency. Calling this function on a server with active players will likely have ill effects. Depending on what data is changed players quests may become stuck or broken, NPC conversations may need to be escaped and restarted, etc. |
ReloadSkills()
Parameters
Example
ReloadSkills()
Information
Calling this function safely reloads the data for all skills, projectiles, NPC conversations, and quests on the server across all simulation threads. Useful when building and debugging quests. This function will likely be renamed in the future to something more generic.
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