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A Tool for Textures

It's the start of a new month and time for an update on Antilia. Progress in January was good, and I am excited to share what I believe to be a promising start toward reaching my yearly goals.

New Project Goals for 2017

In years past it had become my custom to begin each year by announcing new project goals as well as reflect on progress that had been made over the course of the year. This year I would like to rekindle that tradition, but first I would like to apologize again for the extended periods of developer silence in 2016.

New Antilia Development Video Series

In April I started capturing footage for a new video series, and at last the first video is finally here!

Antilia Update, Toi Engine to Become Open Source

Progress on Antilia continues, currently focusing on improvements to the core game engine. The Toi Engine will be made open source, and much of the single-player campaign has been designed.

Antilia No Longer Targeting an MMORPG

This morning we announced that Antilia will be re-designed as a single player game with a multiplayer option via player-run servers.

In-Game Event Rescheduled to January 24th and 25th!

The problems we ran into that led up to the New Years Event being delayed have been resolved, and we are looking good for running Antilia this upcoming weekend - January 24th-25th.

Welcome to Antilia!

Antilia is a sandbox-style fantasy RPG, featuring a dynamic world simulation and anthropomorphic characters

Antilia is currently in development, and is not ready for download or play at this time.

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