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Toi Milestone Reached and Work Begins on the Reisuii

My take-away from January was "set goals, create lists, and cross something off the list every day." In February and March I extended that to include the rhythm of a regular release schedule. Many of the most exciting developments in this month have been on the topic of the Reisuii, with additional work on the Toi Studio Canvas tool and our map of Antilia.

A Tool for Textures

It's the start of a new month and time for an update on Antilia. Progress in January was good, and I am excited to share what I believe to be a promising start toward reaching my yearly goals.

New Project Goals for 2017

In years past it had become my custom to begin each year by announcing new project goals as well as reflect on progress that had been made over the course of the year. This year I would like to rekindle that tradition, but first I would like to apologize again for the extended periods of developer silence in 2016.

New Antilia Development Video Series

In April I started capturing footage for a new video series, and at last the first video is finally here!

Antilia Update, Toi Engine to Become Open Source

Progress on Antilia continues, currently focusing on improvements to the core game engine. The Toi Engine will be made open source, and much of the single-player campaign has been designed.

Antilia No Longer Targeting an MMORPG

This morning we announced that Antilia will be re-designed as a single player game with a multiplayer option via player-run servers.

Welcome to Antilia!

Antilia is a sandbox-style fantasy RPG, featuring a dynamic world simulation and anthropomorphic characters

Antilia is currently in development, and is not ready for download or play at this time.



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