Task - #156 - Improve Terrain Texturing on (near) Vertical Faces

Project: Antilia (alpha) Priority:
4
 Low
Type:
New Feature
Status:
Complete
Reported By:
jeff 
Assigned To:
jeff 
Created On: February 12, 2020 Resolved On: -

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Improve the algorithm for calculating texture repeats on near-vertical surfaces to reduce visual texture stretching.


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Wednesday, February 12, 2020

Status changed from
In Progress
to
Complete
Reason:Looking better already...

New Task Created!

Improve the algorithm for calculating texture repeats on near-vertical surfaces to reduce visual texture stretching.
Page: 1