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User Profile

Lead Developer
About: I've been working on Antilia for quite a few years. I handle project planning, game design, web development, and art direction and creation.
Interests: Art, Computer Programming, Graphic Algorithms, Nature, and Science
Joined: Thursday, January 1, 1970 1:00am

Recent Activity

Saturday, August 19, 2017 1:52pm
Have to agree with you there, Nuclear. It's a good problem.
Wednesday, August 16, 2017 2:38pm
@WolfStar - I don't have any estimate on how long it will take to build the whole game, but I have announced that I am working to have the game in testing again in 2018.
Wednesday, August 16, 2017 2:36pm
@Syber Huskii - We don't have a price for Antilia yet, but I would like it to see it on platforms like Steam, etc. (Putting together a 3D game like this is a LOT of work, our team is very small and can only work on the game part-time as we have day jobs. Releasing the game on Steam may give us the option to spend more time building and adding content to Antilia.)
Wednesday, August 9, 2017 7:25am
Going pretty good here. How are you, FurryHusky?
Saturday, July 29, 2017 10:56am
jeff created a new forum topic: Development Live Stream - Saturday July 29th, 2019.
Monday, July 17, 2017 3:22pm
Hello, Syber Huskii. Welcome to Antilia!
Saturday, July 15, 2017 7:10pm
I'll send you a PM, AnimalArcher.
Tuesday, July 11, 2017 7:30am
@Noxious Skunk - Welcome back. I've been making a similar effort myself lately, working to get more updates out as we draw closer to the next round of testing.
Saturday, July 8, 2017 1:54pm
jeff created a new forum topic: Map Development Live Stream.
Tuesday, June 27, 2017 3:15pm
jeff created a new forum topic: Technical Blog #5 - Real-time Triangulation of Convex N-Sided Polygons.
Tuesday, June 27, 2017 7:14am
jeff posted on the topic: Hello from an old friend.
Monday, June 26, 2017 2:16pm
jeff posted on the topic: Introduce yourself ^__^ !.
Thursday, June 15, 2017 12:04pm
jeff posted on the topic: An Impromptu Antilia Q&A via Discord.
Saturday, June 10, 2017 9:10am
jeff created a new forum topic: An Impromptu Antilia Q&A via Discord.
Saturday, May 27, 2017 7:55am
Going well. I'm planning the next update.
Friday, May 19, 2017 6:47pm
jeff is now friends with Dextor12.
Wednesday, May 17, 2017 7:23am
Sorry, another month snuck by on me. It has been a very exciting month: Work on Toi Canvas has concluded for now as I shift my focus on Terrain rendering for Antilia. Documentation has been a bit of a theme the past few week as well - documenting the Toi Engine and writing an up-to-date Design Document for Antilia. I'm also working on a shift in the way I approach social media for both projects.
Monday, April 24, 2017 11:50am
@Thagrahn: Yeah, I've been focusing a lot on engine and tool improvements. I'm anxious to get working on the game again.
Monday, April 24, 2017 11:49am
@DFC1: I'll be making more videos as things progress, trailer is a ways away right now.
Wednesday, April 19, 2017 11:02am
There have been a few new updates - including a bit of work on the Reisuii. See the Blog section.
Thursday, April 6, 2017 9:32am
jeff posted on the topic: Toi Milestone Reached and Work Begins on the Reisuii.
Monday, April 3, 2017 6:19pm
jeff created a new forum topic: Toi Milestone Reached and Work Begins on the Reisuii.
Friday, March 24, 2017 11:08am
jeff posted on the topic: About the Character's stances....
Wednesday, March 8, 2017 9:43pm
Ah... I had heard that some browsers were going to start warning on all http sites this year. I'll see about moving this site to require a secure (https) connection.
Friday, March 3, 2017 4:27pm
Thanks. It is nice to hear sometimes. (I haven't forgotten that a blog post is about due, I needed to take a bit of an improptu break this week.)
Monday, February 27, 2017 9:21pm
jeff is now friends with Mariner87.
Thursday, February 16, 2017 6:26pm
jeff posted on the topic: Antilia Steam Group Invite.
Thursday, February 9, 2017 1:42pm
I don't know anything about Stencyl myself. I'm more on the programming/math side of game development,where Stencyl appears to be one of the high-level game creation tools. Have you tried searching for a collision tutorial/demo on YouTube for Stencyl?
Tuesday, February 7, 2017 9:11am
No worries. It's a bit like requests for a "release date" - in cases of large games that will go through alpha, beta, and possibly early access what exactly is the "release date"? The day the project goes out of Early Access? I prefer to focus on just taking Antilia each step forward.
Friday, February 3, 2017 2:37pm
I don't try to calculate a % complete anymore, DFC1. That requires maintaining a gigantic list of all things that will ever need to be done, whereas I use a more iterative "what are my current and next goals" approach to development.


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