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Creating Multiple Game Worlds

Noxious Skunk

Jen: 101
So I was reading through the Failing Toward Equilibrium topic, and got me thinking, is there any possibility for players to have multiple game worlds. Basically players would be able to create up our own Game Worlds up, either by loading the default vanilla world or modded world, perhaps naming the game world for identification, and be able to create characters into that world. The whole idea behind this can depend on the player, perhaps to see what would happen if they did one action and see what would happen if they did another action, start fresh with different characters, or perhaps create a new world after they made a slip up in that world.

So what does everyone think of that idea?
Wednesday, May 11, 2016 10:05am
jeff
Lead Developer
Jen: M
That is more or less along the lines that I was thinking. In fact, I'd like it if those individual 'worlds' would store what mods are enabled (in the case of mods that are not "global" on the client... such as content mods that are enabled when creating a new world) so that it's easy to run a modded game without having to remember what mods to enable for what world. (When starting a new world there will be all sorts of play style options to configure, as well as being a good time to select mods). Saves will certainly be stored and loaded by named world instance - not in a jumbled mess of file names, character names, or save times (Skyrim, etc).

A related topic that came up recently in the development team was what kind of save system to implement. With a sandbox game the easiest system tends to be a sort of automatic 'continuous' background save - similar to games like Minecraft or Ark Survival Evolved. Regardless of where the server is run, it just continually saves changes to disk as things happen. The alternative is to keep changes in memory or some sort of temp file and only 'save' it all when the player opts to.

For sandbox mode, automatic continuous save is easier (plus I had the mmo server doing it already, so I'm very familiar with how to do it), but for story mode it does raise some challenges. (Might have to use checkpoints or such)
Wednesday, May 11, 2016 11:13am
Jeff Leigh - Lead Developer - Right Brain Games
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