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Currently: 134 Topics, 2745 Posts

Antilia Update, Toi Engine to Become Open Source

Shane Parker

Jen: 10
WebGL, son. DirectX 11 is old skool. Have the engine compile the game to HTML5 and WebGL. The engine has amazing tools, would be great to see it build applications on the web.
Thursday, January 7, 2016 2:17am
Shane Parker

Jen: 10
Just for reference, check out https://playcanvas.com/

It's basically a copy of Unity in HTML5, but the tools in Toi are better. Would be amazing to see some of that functionality for a web based platform.
Thursday, January 7, 2016 2:19am
jeff
Lead Developer
Jen: M
Hey Shane, nice to see you're still lurking.

I imagine it would take a substantial amount of effort to re-write the engine to be an HTML5/Javascript/WebGL engine and I still plan to make Antilia a conventional PC game (for download off Steam or such services). Even if it is no longer an MMO, I don't see moving toward a browser-based game being the right direction for this sort of game.

Of course, as I plan to make the Toi Engine open source, I see no reason why someone couldn't adapt the Toi tools for use as a content creation platform that can then export content appropriate for a WebGL engine.

Hit me up on Skype sometime if you're in the mood - I'd love to catch up.
Thursday, January 7, 2016 1:15pm
Jeff Leigh - Lead Developer - Right Brain Games
Shane Parker

Jen: 10
Are you planning on uploading the source to Bitbucket or Github or something? If so I'll send you some pull requests :). I'd like to first get it running on MacOS. Then maybe think about ways the engine can be applied to the web. That's the way the industry is moving now - HTML5 and/or mobile platforms (Android/iOS). I'm not talking about Antilia specifically, but Toi really has potential as an alternative to stuff like Unity.
Friday, January 8, 2016 1:47am
jeff
Lead Developer
Jen: M
Quote by Shane Parker:
Are you planning on uploading the source to Bitbucket or Github or something? If so I'll send you some pull requests :). I'd like to first get it running on MacOS. Then maybe think about ways the engine can be applied to the web. That's the way the industry is moving now - HTML5 and/or mobile platforms (Android/iOS). I'm not talking about Antilia specifically, but Toi really has potential as an alternative to stuff like Unity.


Yeah, I was planning to make it available on a service like GitHub under an open source license like the LGPL. I have to continue focusing on the PC platform and tools relevant to Antilia as my primary tasks, but of course I would love to see an OpenGL rendering solution and support for other platforms. Even if Antilia itself is too 'heavy' for web or mobile, I see no reason the Toi engine couldn't be used to create other games for those platforms. (Having a common scripting engine could also help a lot.)
Friday, January 8, 2016 11:57am
Jeff Leigh - Lead Developer - Right Brain Games
desertember5
Jen: 10
Any progress on the game? I'm looking forward to playing this game.
Saturday, March 12, 2016 12:47am
Redmouse12
Jen: 10
i so want to play it too!
Friday, March 18, 2016 7:58pm
DarkTechnician

Jen: 11
I hope you aren't completely dropping support for DX9.. My Desktop died back in August (Thought it was motherboard at first, now thinking its memory modules after trying everything but replacing them), so now i'm on my Laptop.. which was made back about 2008, so only has support for up to DX9.
Monday, April 11, 2016 4:34pm
Hippy Treehugger
Jen: 13
direct x 12 would be nice to
Tuesday, April 12, 2016 3:40pm
if i'm not killing off all the local wild life(because quests are boring) i'm exploring the world. i like to see all the stuff the art team has made.
jeff
Lead Developer
Jen: M
I'm still using DirectX 9 for rendering, although admittedly Dx9 alone won't make for a very attractive open-source engine. I won't know if that will change until I make another attempt at updating the rendering core. (Toi has support for plug-in based rendering solutions, meaning Toi could in theory support DX9, DX11, and OpenGL concurrently.)
Wednesday, April 13, 2016 11:12am
Jeff Leigh - Lead Developer - Right Brain Games
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