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Forums . Lore Discussion . Armors and Wildlife

Lore Discussion

Discussions about Forra, the Taipii, and other creatures living on Forra

Currently: 53 Topics, 609 Posts

Armors and Wildlife

Perfectvector
Jen: 10
I'd say that you do what every you have to in order to stop things from getting into your organs...


That said, have you considered adding a natural armor to any of the races? Not to totally rip off skyrim, but, you might want to add specific buffs to certain races if for nothing other than to change up their game play.
Friday, April 24, 2015 6:54pm
Raccoonstorm
Jen: 30
There are planned stats you can add to your character, but also require certain handicaps to have them.

Ones automatically given as racial buffs... I suspect the Kisan would have stronger hides for some sort of armor/defense power, but you raise a good point.

As opposed to the trade-off of handicaps for increased abilities, ones your taipii already has due to their breed sounds different than what anything already discussed.
Of course, that also brings in hybrids between two breeds. Would they go with the primary species' power always, or would there be a choice between them? Perhaps a mix? Fascinating discussion so far, I appreciate all the musings this thread might have spurred.
Saturday, April 25, 2015 1:28pm
Jump and press the O button, Sly.
Noxious Skunk

Jen: 104
Quote by Raccoonstorm:
There are planned stats you can add to your character, but also require certain handicaps to have them.

Ones automatically given as racial buffs... I suspect the Kisan would have stronger hides for some sort of armor/defense power, but you raise a good point.

As opposed to the trade-off of handicaps for increased abilities, ones your taipii already has due to their breed sounds different than what anything already discussed.
Of course, that also brings in hybrids between two breeds. Would they go with the primary species' power always, or would there be a choice between them? Perhaps a mix? Fascinating discussion so far, I appreciate all the musings this thread might have spurred.


I've actually been thinking about what differences stat-wise different bloodlines will have, though it would be more suited for a different topic. But for defenses, I could see either the Lupan or Kisan having some advantage over the other bloodlines, though it would depends on what the developers want. Basically, one bloodline would be more suited for being more of a tank class, while the other would be more suited for dealing out more damage quicker. That's how I would make it at least.
Saturday, April 25, 2015 7:39pm
NuclearFlapjacks
Jen: 49
In regards to racial bonuses and armor bonuses, I have mixed feelings.

On one hand, getting a nifty advantage can be cool.

On the other hand, that sort of thing often encourages me not to play the sort of character I'd like to.

---Sometimes, this is due to the difficulty curve of content. Often, games are built and balanced to give players a very limited set of options (often including planned obsolescence), with a narrow expectation of how the game is to be played. "I can't choose [X] nationality/race/armor/talents because I need the inherent benefits from [Y] to make progress in the game."
---Sometimes, this is due to my own pursuit of a playstyle. "I can't choose [X] nationality/race/armor/talents because I need the inherent benefits from [Y] for my playstyle."

I WOULD be eager for picking some flexibly optional advantages and disadvantages, as had been mentioned in the past, and the subject jogged my memory back to a game I really enjoyed in the past, "Castlevania: Circle of the Moon". I liked it for many reasons, but after a normal play-through of the game, it allowed the creation of a character with a different set of advantages/disadvantages, which would unlock another on completion, 4 extra in all.

EDIT: I'm seeing a more on-topic example of my concern, as I play and enjoy a game called Firefall. I'd REALLY like to spend more time playing a sniper/ranged class, but I need to make more progress to unlock more of them, and I feel like I have to play Engineer to survive most challenges and make that progress quickly.
Sunday, April 26, 2015 1:01pm
Currently playing "Rusty" while in-game.
Nixon Waker
Jen: 12
I understand your pain fully Nuclear, and as for the other users in this thread, ...

1. Okay so for the Armors and Leathers..."taboo" is pretty weird I understand this. I really think that some more mammals/sea creatures should be introduced to effect these attached and questionable topics. What about bone armors? ever thought maybe bone could be of use too? Chitin is a type of bone no joke but its a sort of softer bone...an Exoskeletal tissue. Bone from Endoskeletal Vertabrates could do much greater than some Chitin armors. (think of a skull and how it effectively blocks damage being done to the brain.)

2. Yes, Leather is an issue because of the "creepy" thought of animals using animal skins. But hey, don't think just one material when you could probably use hard-woven plant fibers and stuff some wool inside for comfort and padding. once all held together it won't matter if you put a metallic armor over it because it'll be fine afterward~!

3. AND MOST IMPORTANT TO MY CONCERNS... WILL...WE...HAVE...DRAGON-WORN ARMORS??? I really wish for the dragon characters to be able to wear cool armors too that way we look fabo while we do things other than just kick things in the butt all the time.

p.s. : I would love it if we could shapeshift into dragon like anthropomorphs <3 we could look so neat and wear clothing like humans would. Also if we were to do so we could have two different inventory equips, "primary" (anthro equip) and "secondary" (dragon form) x3 this is just a thought and would be a bit complex due to the already said "shapeshifters skill" for the dragons but it'd be so neat if they could wear things too though.
Monday, May 30, 2016 1:59am
jeff
Lead Developer
Jen: M
We noticed early on leather is something of an odd fit for the Taipii. To counter that, I've proposed we make chitin a bit more versatile.

Through the use of alchemy and a special workstation, the flexibility/rigidity of chitin can be manipulated by the Taipii. Softened chitin isn't quite like leather, it is more rubbery, but can be used in similar ways. Chitin that is softened can more easily be shaped and cut, and then hardened again if desired.

Clothing/Armor made out of soft chitin will not provide as much protection but is more durable. Hardened chitin is very rigid and provides great protection, but will wear out faster. (As I imagine this in gameplay, softened chitin will be produced at the workstation and is the base crafting material for chitin goods. After crafting the item, hardening can be done as an optional step to the player's preference for strength vs. durability.)

As for the Sakii wearing armor - I'll have to think about that. The Sakii are good with the power of dream, which means they can manipulate matter. I still need to develop the Sakii more, but as they are written now they don't look at physical things quite the same way as the Taipii and Reisuii. Do they wear armor or do they simply take a more armored form? I'm not convinced they should 'equip' things in the conventional sense considering they don't have hands.
Monday, May 30, 2016 9:41am
Jeff Leigh - Lead Developer - Right Brain Games
Nixon Waker
Jen: 12
The Sakii wearing armor thing does make sense not having hands...Maybe they could use a skill to weaken foes and another skill to grow their own armor that is also seeable to the naked eye perhaps? Also they should really have some elemental stats as well. Always make it so that it isn't one way. Different elements are awesome specially when you can see it! like brimstone armor spells could be one. Man I'm filled with inspiration and imagination yet nobody except you has listened to them xD
Tuesday, July 5, 2016 2:11am
AnimalArcher
Jen: 14
This would probably be pretty hard to add, but how cool would it be if armor over specific parts of the body just completely stopped certain types of damage altogether, and unprotected body parts that are hit could take damage? Maybe if the hand or arm you hold your weapon in is damaged, you are no longer able to hold it and attack with that hand? Different kinds of damage could have different effects. I would love to see that in the game.
Wednesday, November 23, 2016 9:07am
jeff
Lead Developer
Jen: M
Quote by AnimalArcher:
This would probably be pretty hard to add, but how cool would it be if armor over specific parts of the body just completely stopped certain types of damage altogether, and unprotected body parts that are hit could take damage? Maybe if the hand or arm you hold your weapon in is damaged, you are no longer able to hold it and attack with that hand? Different kinds of damage could have different effects. I would love to see that in the game.

That's a neat idea, although I think it may be better suited toward something like a tactical FPS or the next Fallout game than Antilia. I'm designing the combat system to be a bit more action-oriented than it was previously and I've been looking into alternatives to a purely numerical "health bar".

My general impression of games in which the player loses the ability to take action as their health goes down is that they can often be more frustrating than fun. Instead of being able to recover from small (or even moderate) mistakes or a surprise attack the game becomes impossibly hard as more and more punishments get stacked on.

I would however like to explore ideas for armor that mix things up from say - adding another health bar.
Wednesday, November 23, 2016 10:08am
Jeff Leigh - Lead Developer - Right Brain Games
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