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The latest announcements about Antilia

Currently: 132 Topics, 2731 Posts

Antilia No Longer Targeting an MMORPG

jeff
Lead Developer
Jen: M
This morning we announced that Antilia will be re-designed as a single player game with a multiplayer option via player-run servers. If you missed the announcement, a replay of today's live stream is available:



The decision to change a project's direction like this never comes easily, and has been something that's been in consideration since February 2014. I am sorry that this change will disappoint players that were specifically interested in an MMORPG experience, but after much consideration we have concluded this will result in a better Antilia. With this change, we'll be able to drastically reduce the amount of time it takes to create Antilia while also lifting design restrictions that are preventing us from including the sort of creative-style gameplay we would prefer to design.

No More Restrictions on Creative Gameplay



When designing anything that will be a part of an MMORPG, that 'massively' requirement factors into everything. Something as simple as letting one player give something to another player radically affects the balance of the game, and in a successful MMORPG, maintaining game balance dictates everything. As soon as balance is lost, it effects the in-game economy, and a radical shift in any economy is never good.

As we're giving our gameplay systems a second pass, we are frequently finding this requirement directly in competition with the kind of gameplay we want to create. We want to create game systems that have a creative aspect to them - systems where if a player uses that system in a way we didn't expect, doesn't provoke an emergency meeting at 2:00 AM to patch that creativity out. I would like to design a magic system where players will do things with it I never even imagined, and I want to be wowed by what players create, not fear it. My point is not that MMORPGS are inherently a bad medium, but we've come to the realization that as creative people it is not a medium we enjoy working with. I'm sure experienced MMORPG developers could have told us this from the outset, but sometimes you have to explore the possibilities and decide for yourself if you can work within the limitations.

An Open Door to Community Content via Mods



Over the years, we've received a lot of requests for things people would like to see in Antilia. Sometimes the answer is "yes", but often requests have simply fallen outside our plans for the lore, the style of the world, or are just too specific for a single player. In this re-design, we can finally make use of the incredible modding potential that comes with owning our own custom engine and tools. By making these tools fully available, without concern that they will be used to exploit a closed MMORPG environment, the potential for Antilia really opens up. Creating a new fur texture, clothing item, or even a whole new playable race could be just a matter of running the editor and saving a new content pack.

A Better Environment for Story Telling



Over the years we've put quite a bit of work developing lore - describing the different races, their cultures, historical characters, and even their languages. The MMORPG format has been noted as a difficult space to tell such stories in. Often, much of that sort of work is hidden behind in-game books, awkward cut-scenes, and walls of quest text. To that end, we are interested in creating a single-player "Story Mode" - which uses all the same gameplay systems as Sandbox, but in a more carefully designed, linear way. Stories in Story Mode are comprised of chapters, with each chapter being able to more finely control the game environment in a variety of ways to lead the characters through story events.

Obviously this is quite a significant change for the project, and it will take more than just an afternoon announcement to fully describe how things will be changed. If you have questions feel free to ask in the forums, and we'll continue to provide information as we have it.
Saturday, March 14, 2015 2:39pm
Jeff Leigh - Lead Developer - Right Brain Games
Spyred

Jen: 76
To start off, I would just like to express my opinion on all this. I think this a brilliant idea. Possibly the best direction to go for this project and your vision. Sure, it wasn't originally what I was looking forward to in this game, but this can very well surpass that thought. The fact that all the technical and financial problems that come with mmo development are no longer holding back the creativity makes me very excited to hear. You have my support.

Though I didn't have the chance to watch it live, I did get to see the chat for it and the community's responses. It was expected, to say the least. As we learn more in future live streams I'm hoping it'll explain to those who are worrisome why this is quite a wonderful direction this has taken.

On that note, let me try and express some of my thoughts about some of the worries I saw. In particular, missing out on a large scale community interaction, meeting new people and such.

To be honest, based on what was said, I don't think that actually has gone away. If you think about it, the player made serves are kinda like guilds in an mmo comparison. Though you don't see many players in the game, they all make up the bigger picture that is Antilia. If you're wanting to meet new people, try new servers you haven't been on before. If you find a server that you like player base wise, stick around there and see who else joins. And of course if your not the social type there's single player as well.

I would also like to talk about my view on the modding concerns but I'm going to hold off for the most part to see what the dev team has to say in their future livestream first.

To wrap this up, I'm excited and curious to see the results. ^_^
Saturday, March 14, 2015 4:17pm
Collie Alphonse
Jen: 15
Personally, this excites me.
The prospect of the game being open to things like mods, player hosted servers, etc, is one that I, personally, fully support. A number of games that I've had a consistently wonderful experience with have taken this same route, and I feel like the antilia dev team is going to excel here. I've got high hopes for you guys.

If I'm going to be honest, however, you may wish to slightly alter the loading of the map for users with lower end computers to still be able to host. This of course is keeping in mind that I have no idea how stressful it is for your servers to host the game, however, given the size of it all, I'm assuming it takes a good bit of power. If this is the case, hosting may end up limited to those with higher end systems, or even just dedicated hosting computer systems. A lot of other games have suffered from this drawback when it comes to hosting, and I'd like it if Antilia can manage to avoid it.

On a separate note, is this going to mean we'll be able to play the game whenever we like once the next update is out? No more waiting for the servers to be up? Because in and of itself, that's extremely exciting. Antilia has been a wonderful experience, and not having it only be a once in a while event is going to really liven up my days.
(trying to avoid multiple posts here, sorry for the constant edits.)
Saturday, March 14, 2015 4:18pm
Undertale is a good game.
NuclearFlapjacks
Jen: 53
I can dig this! I'm definitely looking forward to a core version of the game that I can play whenever I want, and looking forward to modding (and/or learning how to mod, heh). I'm happy to hear there would still be some form of multiplayer.
Saturday, March 14, 2015 4:30pm
Currently playing "Rusty" while in-game.
Collie Alphonse
Jen: 15
Quote by NuclearFlapjacks:
I can dig this! I'm definitely looking forward to a core version of the game that I can play whenever I want, and looking forward to modding (and/or learning how to mod, heh). I'm happy to hear there would still be some form of multiplayer.


Aye, it wouldn't feel the same without the multiplayer.
Saturday, March 14, 2015 4:41pm
Undertale is a good game.
jeff
Lead Developer
Jen: M
Quote by NuclearFlapjacks:
I'm happy to hear there would still be some form of multiplayer.

Quote by Collie Alphonse:
Aye, it wouldn't feel the same without the multiplayer.

Agreed. Antilia should be enjoyed with friends.
Saturday, March 14, 2015 5:12pm
Jeff Leigh - Lead Developer - Right Brain Games
Hippy Treehugger
Jen: 13
all though mixed about this, i'm not happy that its going to be single player, yes player mods would be neat; but i feel your just exhausted from the long development and engine work. i think you need to take a couple months off as a much needed break and collect your selves. league of legends story line was re-written due to issues of hitting the block of what the dev could be done with in its lore.

the game needs to be an mmorpg because of it be so unique, how many games are there where you have this much control over crafing? your on the right path to success and stopping now only makes what you've done a waste.

just take your time and let it be what you all ways imagined it to be.
Saturday, March 14, 2015 5:13pm
if i'm not killing off all the local wild life(because quests are boring) i'm exploring the world. i like to see all the stuff the art team has made.
Hippy Treehugger
Jen: 13
Jeff, let me tell you something, you started something that could only could only be utilized on the wii u, and made it so a pc gamer could enjoy, the UI is as creative as anything i've seen since the dreamcast. stopping now would only hinder your imagination's potential
Saturday, March 14, 2015 5:23pm
if i'm not killing off all the local wild life(because quests are boring) i'm exploring the world. i like to see all the stuff the art team has made.
Feral
Jen: 12
I personally like this new idea more the original idea as this vastly prolongs the fun of the game for me knowing mods are a possibility as well as many different servers which will make the gameplay esentially endless as no server possibly will be the same.

The single story mode sounds awesome as I honestly sometimes just want to play a game without the people a lot, but when I do feel like playing with people I can just simply go to server someone else made, but I will probably end up being on single player more though. ( I am not a social person )

Saturday, March 14, 2015 6:11pm
Hippy Treehugger
Jen: 13
single player should be a side project, instead of the main goal
Saturday, March 14, 2015 6:18pm
if i'm not killing off all the local wild life(because quests are boring) i'm exploring the world. i like to see all the stuff the art team has made.
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