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Forgotten Knowledge

Thagrahn
Jen: 20
I had an idea that, through RP, we could figure out why we know so little after the shipwreck.

The lack of gear could be part of it, and others could have been born on the journey, but most came from the main land. We had knowledge there, and for some reason it had to be left behind.
Sunday, February 1, 2015 5:09pm
Liska Bystrouska

Jen: 49
Good point. My character is supposed to be from Lantros, my folks and friends are supposedly there, yet I'm exploring it for the first time. Mass amnesia?
Monday, February 2, 2015 5:50pm
"Why should one person be forced to sell his car to pay for ten other people's shoes?" -- Liska B.
blueslyster

Jen: 100
Keep in mind, we've been stuck on Kasau for... what 2 years? Bound to forget some in that life span.
Monday, February 2, 2015 7:17pm
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Spyred

Jen: 76
I personally always thought the reason why we "forgot" was because we were not actually experienced enough in the first place. We're all novices in everything. Considering that every player that starts off seems to have no skills just makes sense to me this way.

Or when our ship crashed I guess we all hit our heads on something and acquired amnesia. :P

....or did we? I forgot.
Monday, February 2, 2015 10:10pm
Jayce
Jen: 14
Well, if you've ever been drunk you know the sensation of waking up at home and not remembering anything since that *one* drink that marked the first Miley Cyrus song that actually wasn't shameful to humanity, in reality you never forgot anything because nothing was being committed to memory, simply being reprocessed over and over, meaning they could have stopped to investigate mysterious bubbling on the water and inhaled gasses that caused that to happen wit all memories, and every time the go to bed the cycle of reprocessing was interrupted before the gasses effect wore off, causing mass amnesia and the crash.

Edit: very science, so logic ; )
Monday, February 16, 2015 9:16pm
Darkstripe Bazzalth, son of Kalhindryn the Abstruse.
Liska Bystrouska

Jen: 49
Quote by Jayce:
Edit: very science, so logic ; )

Git along, little Doge
Tuesday, February 17, 2015 5:04pm
"Why should one person be forced to sell his car to pay for ten other people's shoes?" -- Liska B.
blueslyster

Jen: 100
Quote by Jayce:
Edit: very science, so logic ; )

Quote by Liska Bystrouska:
Git along, little Doge

Mallet to you both! O_O
Tuesday, February 17, 2015 5:38pm
Sly da' Talikus aka LongSly
I will mallet all who question me! O.O
Thagrahn
Jen: 20
Well, two years, both a long time, and not long at all.

The possibility of the character not actually being of age to train before having to escape on the ships, but not a likely reason for everyone.

Lack of practice would have meant being reduced to only basic weaves. The lack of crystals as a focus for weaves would be a reason for not practicing. This would only explain the lack of Knowledge dealing with Magic and Weaving, but not weapons and crafts.

Weapons on the other hand could have simply been something that was not needed until they reached the new lands, but there is the knowledge of how to make them.

Crafting Knowledge is the hardest one to figure out explainable reasons why we start with no knowledge related to.
Wednesday, February 18, 2015 10:03am
Nalena

Jen: 94
It would be nice if there would actually be a good story behind our lack of skills and knowledge. While some games don't even bother, some games come up with an explanation for this kind of thing (your char used to be a hero but something happened and you lost all your skills and knowledge, or you are just an adventurer starting out). But it would be even nicer if the story wouldn't be the same for everyone. Maybe some of us are indeed just starting out, maybe some are heroes who lost it all (magic?, shipwreck amnesia?, drank a potion of forgetfulness to get over your lost love? ). I don't know how much extra work that would take, but even if there were just two options for that at character creation I think it would help combat against the cookie cutter backstory feel that a lot of mmorpg's suffer from.
Monday, February 23, 2015 5:08pm
English isn't my first language so sorry for any mistakes.
Avatar made by Mataata
jeff
Lead Developer
Jen: M
It was always my intention to offer more options in the character creation section for creating a bit of a background for your character.. beyond just the name of mother and father. This would be a great thing to do, I think - as it really doesn't take a lot of programming or 3D content to give players these extra options.

The tricky bit is that I don't think a large blank field works - new players won't know enough about Antilia's lore to write something appropriate, so I think it's better as a kind of guided process. A bit about mother, a bit about father, did the character even know mother/father, who raised them and where? What initial schooling did they have (I like this, as it offers the opportunity to customize initial skillset a little). And maybe a little bit of history that sets them up in an initial city eventually and on some sort of path.

Done well, this could be used to generate a nice little hover-over and website description of characters, combined over time with more recent accomplishments.

EDIT: Wow, just noticed this got really off-topic for the RP section. Perhaps we should move it or split the thread?
Monday, February 23, 2015 5:46pm
Jeff Leigh - Lead Developer - Right Brain Games
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