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Discuss Gameplay Ideas for Antilia

Currently: 276 Topics, 3455 Posts

Singleplayer, and Subscription Fees

Kitzami
Jen: 10
Here's my idea, instead of having to pay every time to play the whole game, just make it only for online play and add a singleplayer option.
First, you buy the game for [ insert price here ], and once you have the game, you can access singleplayer anytime, but you will have to pay a subscription fee in order to play online. I think it would make the subscription fee thing a bit more fair. Multiplayer is a big part in Antilia and if they added more features for multiplayer (i'm sure they will), people will be interested and would want to buy the game and pay the online subscription cost.
Tuesday, March 18, 2014 12:15am
Bread makes you fat???
PurifiedMagic

Jen: 45
I don't think Antilia was ever planned to be a 'boxed' off-the-shelf purchase like TES is.
For ages now, Antilia's MMO style and subscription fees have been discussed in multiple places already:

Will the game require monthly payments?
About the subscription plans for Antilia which was introduced after the Kickstarter

What are you most interested in seeing in the next Antilia?
About the game's development

Blog: The Antilia Kickstarter Goals
Is about the Kickstarter

Buildings and Housing in Antilia (Work in Progress)
About the housing types, a very common feature in an MMO

Initially there were plans to provide backer rewards to those who pledged on Kickstarter ((Mid November to Late December: 42 days)), each backer tier would give different rewards, most of which had a 12 month subscription plan in it. The Revised - Kickstarter Backer Rwards thread has those details.
The main reason why the backer reward system was initially implemented was to not only speed up the game's development process where Jeff and the others could work full time on the game, but also to pay for the game's server space.

However, after the Kickstarter Jeff decided to set a "monthly" subscription plan of approximately $5 a month ((equivilent to a foot-long subway sub)), the plans were $30 for 6 months and $50 for 12 months. Though the subscription 'prices' are not set in stone, but the subscriptions were chosen as it would still cover the cost of running the Antilia server.

Also, so far a lot of us here are already happy with the planned MMO model and its features. It would be a pretty lonely experience if we couldn't enjoy the lore and activities of Forra with friends.
Tuesday, March 18, 2014 1:12am
Alpha Characters: Chigiri da'Chalei, Rosa da'Alenfay, Liipoi da'Lantros
jeff
Lead Developer
Jen: M
I've considered a single-player version of Antilia several times in the past, but it is difficult to make a good case for it. Splitting the game into single-player and multi-player modes would increase the amount of work Antilia required, when we're currently trying to speed up development. All gameplay systems would then need to be designed and tested to ensure they are working properly in both single-player and multi-player modes. We'd be doubling some of our work efforts for a feature that isn't likely to radically change the number of people supporting the project.

For now, I think continuing in the direction of an online game is the course that makes the most sense, as we've already created functioning servers.
Tuesday, March 18, 2014 10:19am
Jeff Leigh - Lead Developer - Right Brain Games
Nalena

Jen: 94
While I can understand not everyone has that much of an interest in a mmo, but might still like the idea of Antilia, I can't really see a singleplayer version of Antilia work that well. Antilia was created with the intention to make it a mmorpg (unless maybe if we go waaay back into it's history when mmorpg's weren't even a thing).

I think a lot of Antilia's charm will be interacting with other people. The way Antilia seems to work, players will play quite a big role in the economy as well. Also it seems Antilia will have quite some elements, such as bosses that are best done in a group. Off course there are ways around some of these, but that would mean more work for the devs, for something only a small amount of people might use. Apart from that, I see a bit of an issue with the transferring from box price to subscription. What if someone paid the box price and change their mind and want the mmorpg a day later? What if they want a subscription after a month? Will they get a refund? Or have they basically paid double?

If someone is more interested in solo play, that can still be done in Antilia as a mmorpg. If people want to try out the game before paying the subscription there will be options for that (probably something along the lines of an island where they can try out all the game systems, but they have to pay if they want to leave the island). Also, a subscription of 50 dollars a year can in a way be compared to a box price and expansion of some other games out there. You are paying for a year worth of content.
Wednesday, March 19, 2014 9:05am
English isn't my first language so sorry for any mistakes.
Avatar made by Mataata
jeff
Lead Developer
Jen: M
Quote by Nalena:
Also, a subscription of 50 dollars a year can in a way be compared to a box price and expansion of some other games out there. You are paying for a year worth of content.

It has been discussed before, but it is no coincidence that say.. Guild Wars puts out regular expansion packs that require additional purchase if players want to continue to have access to the newest areas and best gear. For Guild Wars, the expansion packs are the re-occurring fee. It is the expectation of players that MMO's continue producing things after launch - entertaining players with new content and special events. It's just a question of marketing: Do you present it as a constant trickle of new improvements and charge a monthly fee or do you collect it for several months and release it all at once as a paid 'expansion'?

Wednesday, March 19, 2014 3:16pm
Jeff Leigh - Lead Developer - Right Brain Games
Kitzami
Jen: 10
*2 years later*

HA! I told you my idea was good! (dies off)
Thursday, April 21, 2016 12:27am
Bread makes you fat???
Collie Alphonse
Jen: 15
I really feel that a subscription fee would hurt the game as a whole, as it has many others. It drives away a lot of potential players who don't want to make that kind of monetary commitment to something they've never played before.
Thursday, April 21, 2016 11:00am
Undertale is a good game.
jeff
Lead Developer
Jen: M
Quote by Kitzami:
*2 years later*

HA! I told you my idea was good! (dies off)

Heh, that is kind of funny.

Quote by Collie Alphonse:
I really feel that a subscription fee would hurt the game as a whole, as it has many others. It drives away a lot of potential players who don't want to make that kind of monetary commitment to something they've never played before.

No longer a concern, as Antilia isn't being developed as an MMO anymore. See the announcement regarding the new direction of Antilia.
Thursday, April 21, 2016 4:59pm
Jeff Leigh - Lead Developer - Right Brain Games
Nixon Waker
Jen: 12
I say no subs...Point being:

Your game has many players (probly furries and scalies xD) goin nuts.

And I hate when a game with a character being a dragon instead of especially RIDING dragons is then put as "pay to play" or has shitty graphics after a subscription has been deleted and made free for all... xD technically you are the only potential "free to play" dragon character game makers in my search history of bullcrap... Subs are just ...they just suck man...

You would be my heroes if you at least made a webshop of expansions and in-game content available for purchases...It breaks the game away from crazy kids too mind you <<...
Tuesday, July 5, 2016 2:30am
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