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Mini-Improvements for March

Tuesday, March 15, 2011 10:27am
jeff
Lead Developer
A lot of progress has been made in just the first two weeks of this month. In addition to my primary tasks (the scenery editing tools), I took the opportunity early this month to throw in a couple "mini improvements" as well:

Sky Rendering


Antilia now has a sky - with animated clouds, stars, planetary bodies, and miirahn streams. The sky cycles nicely between day and night, and the game time is synchronized across all players.

This is a development screenshot, and should not be taken for how the game will appear at launch.

Clutter!


As seen previously, the Toi engine has a nifty clutter generation system that I haven't been able to use since starting the new tools. With just a few additions to the world editor, however, the system is back up and running, adding detail and complexity to the scene. With the clutter system, when a world designer paints a texture onto the terrain - such as grass or sand - that texture is associated with 'clutter objects' that go down onto the terrian with it. Thus, with each stroke of the brush, world builders are not only painting the terrain, but populating it with (small static) scenery objects as well.

This is a development screenshot, and should not be taken for how the game will appear at launch.
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