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Development: A Few Things I'm Tossing Around

Monday, January 7, 2008 6:55am
jeff
Lead Developer
First up, I'm still suffering some health problems, so progress remains slow. Hopefully that will be sorted out soon, and so far the doctors have ruled out a lot of the more concerning possible causes. For now, I'm just getting things done on the occasions where I feel I can.

While I haven't been up to much programming work on the project, I have had a lot of time to think about it. One thing that has particularly worried me is the lack of a solid design plan. Obviously Shane had a design in mind when he started on the code, but his design strategy and mine are frequently different. I must admit so far my development on Antilia feels a bit too much like I am just hacking stuff in as I see fit.

For this to be successful, I'm going to have to redevelop the client and server. This is not to say that Shane's designs are bad - I just don't always understand or agree with them. While Shane was on the project, I could rely on him to keep an eye on the big picture design of the code. Now it's up to me to do that, and that means moving things around a bit.

Fortunately, between the existing Antilia codebase and Toi (the game engine Shane and I developed together), I have a lot of code resources to pull from. It shouldn't take a lot of development work to get back to the functionality I'm at now. The plan to develop a 'testing platform' and then build upon it iteratively has not changed.
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